Explore Divinity: Original Sin 2's difficulty levels: Classic, Explorer, Story, Tactician, and Honour Mode. Understand buffs, debuffs, and restrictions.
Difficulty Levels:
- Classic Mode: The default setting with no special benefits, penalties, or restrictions.
- Explorer Mode: Allies receive +50% Vitality, +50% Damage, +30% Physical Armour, +30% Magic Armour, +5% chance to hit, and +5% chance to dodge. Enemies receive -20% Vitality, -30% Damage, -30% Physical Armour, -30% Magic Armour, and -15% chance to hit.
- Story Mode: Allies receive +100% Vitality, +100% Damage, +50% Physical Armour, +50% Magic Armour, +5% chance to hit, and +5% chance to dodge. Enemies receive -40% Vitality, -50% Damage, -50% Physical Armour, -15% Magic Armour, and -15% chance to hit. You can also resurrect allies with 100% Vitality.
- Tactician Mode: Enemies receive +50% Vitality, +50% Damage, +2% Damage per level, +50% Physical Armour, +1.5% Armour Growth per level, +35% Magic Armour, +1.5% Magic Armour Growth per level, and +10% chance to hit. Merchant prices are also more expensive.
- Honour Mode: An optional mode that limits you to a single save. If your entire party is defeated, your run ends. The game autosaves when a party member dies. Manual saves and backups are still possible.
Tips
- Explorer Mode is recommended for players seeking an easier experience with buffs for allies and debuffs for enemies.
- Story Mode offers the most significant advantages for allies and disadvantages for enemies, along with full-vitality resurrections.
- Tactician Mode presents a considerable challenge with enhanced enemy stats and increased merchant prices.
- Honour Mode is for players who want a permadeath-like experience, where a single mistake can end the entire playthrough.
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