Explore Huntsman skills in Divinity: Original Sin 2, including Elemental Arrowheads, First Aid, Pin Down, and more, with their requirements and effects.
Starter Skills:
Elemental Arrowheads
- Requirements: Huntsman 1
- Range: 3m
- Duration: 2 turns
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Description: Dip your arrows in a surface to add elemental damage to your ranged weapon attacks and ranged weapon-based skills.
First Aid
- Requirements: Huntsman 1
- Range: 8m
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Description: Restore 80% Healing to the target and cure the Bleeding, Blind, Burning, Crippled, Diseased, Knocked Down, Poisoned and Silenced statuses. Confers the Rested status for 1 turn.
Pin Down
- Requirements: Huntsman 1, Ranged Weapon
- Range: 13m
- Duration: 1 turn
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Physical Armour
- Description: Deal 120% of weapon damage to the target and inflict the Crippled status for 1 turn.
Ricochet
- Requirements: Huntsman 1, Ranged Weapon
- Range: 13m
- Duration: N/A
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Description: Deal 90% weapon damage to the target. Your shot ricochets to another target within 5m and forks up to 2 times.
Novice Skills:
Barrage
- Requirements: Huntsman 2, Ranged Weapon
- Range: 13m
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: N/A
- Description: Fire three arrows at three targets. Each arrow deals 60% weapon damage.
Sky Shot
- Requirements: Huntsman 2, Ranged Weapon
- Range: 20m
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Description: Deal 100% weapon damage and gain the high ground damage bonus, regardless of elevation.
Tactical Retreat
- Requirements: Huntsman 2
- Range: Self + 13m
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Description: Gain the Hasted status and teleport yourself to a location up to 13m distant.
Adept Skills:
Arrow Spray
- Requirements: Huntsman 3, Ranged Weapon
- Range: 13m + 60° Arc
- Duration: N/A
- Cooldown: 5 turns
- Action Points: 3
- Source Points: 1
- Memory Slots: 2
- Resisted By: N/A
- Description: Fire 16 arrows in an arc. Each arrow deals 40% weapon damage damage. Does not affect allies.
Ballistic Shot
- Requirements: Huntsman 2, Ranged Weapon
- Range: 13m
- Duration: N/A
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Description: Deal 100% weapon damage, +5% for each metre to the target.
Marksman's Fang
- Requirements: Huntsman 2, Ranged Weapon
- Range: 13m
- Duration: N/A
- Cooldown: 2 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Description: Deal 100% weapon damage as Piercing damage.
Reactive Shot
- Requirements: Huntsman 2, Ranged Weapon
- Range: 13m + 4m radius
- Duration: N/A
- Cooldown: 2 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Description: Target an area and automatically fire at the first three enemies who move through it.
Expert Skills:
Farsight
- Requirements: Huntsman 3
- Range: Self
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 1
- Source Points: 1
- Memory Slots: 2
- Resisted By: N/A
- Description: Increase the range of ranged attacks and abilities by +4m.
Master Skills:
Arrow Storm
- Requirements: Huntsman 5, Ranged Weapon
- Range: 13m + 5m radius
- Duration: N/A
- Cooldown: 4 turns
- Action Points: 3
- Source Points: 3
- Memory Slots: 3
- Resisted By: N/A
- Description: Fire 16 arrows in an area of effect. Each arrow deals 100% weapon damage in a 2m radius. Does not affect allies.
Assassinate
- Requirements: Huntsman 3, Ranged Weapon
- Range: 13m
- Duration: N/A
- Cooldown: 5 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: N/A
- Description: Deal 115% weapon damage to the target, +50% if sneaking.
Glitter Dust
- Requirements: Huntsman 3
- Range: 13m
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Description: Mark a target and decrease its Dodging by -100%. The target cannot become invisible and does not receive a high ground bonus. Allies attacking the target from lower ground do not suffer any penalties.
Tier 1 Mixed Skills:
See: Throw Explosive Trap, Cryotherapy, Erratic Wisp and Throw Dust.
Tier 2 Mixed Skills:
See: Deploy Mass Traps, Mass Cryotherapy, Evasive Aura and Dust Blast.
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