Explore Hydrosophist skills in Divinity: Original Sin 2, including Armour of Frost, Hail Strike, Rain, and Deep Freeze.
Starter Skills
Armour of Frost
Walkthrough
- 1Cast Armour of Frost on a target within 13m.
- 2This creates a barrier providing Magic Armour for 3 turns.
- 3It also clears Burning, Frozen, Petrified, Poisoned, Stunned, and Suffocating statuses.
Tips
- Range: 13m
- Duration: 3 turns
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
Hail Strike
Walkthrough
- 1Cast Hail Strike targeting an area within 13m.
- 2Three icicles will fall, dealing 40% Water damage and inflicting Chilled for 2 turns.
- 3Ice surfaces are created where the icicles land.
Tips
- Range: 13m + 1m radius
- Duration: 2 turns (Chilled status)
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Magic Armour
Rain
Walkthrough
- 1Cast Rain in an area within 8m.
- 2This creates a water surface that douses fires.
- 3Creatures within the 10m radius become Wet.
Tips
- Range: 8m + 10m radius
- Duration: 1 turn
- Cooldown: 6 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
Restoration
Walkthrough
- 1Cast Restoration on a target within 13m.
- 2This restores Vitality for 2 turns and clears Bleeding and Poisoned statuses.
Tips
- Range: 13m
- Duration: 2 turns
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
Novice Skills
Ice Fan
Walkthrough
- 1Cast Ice Fan targeting an area within 13m.
- 2Three projectiles launch, dealing 40% Water damage and creating a 2m ice surface for 1 turn.
- 3Creatures hit by the projectiles are inflicted with Chilled for 2 turns.
Tips
- Range: 13m + 2m radius
- Duration: 1 turn (surface) / 2 turns (Chilled)
- Cooldown: 4 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Magic Armour
Soothing Cold
Walkthrough
- 1Cast Soothing Cold targeting yourself or allies within 5m.
- 2This restores Magic Armour for 3 turns to the caster and nearby allies.
Tips
- Range: 5m radius
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
Winter Blast
Walkthrough
- 1Cast Winter Blast targeting an area within 13m.
- 2This deals 110% Water damage and inflicts Chilled for 2 turns to enemies in the 3m radius.
- 3A 3m ice surface is created, lasting for 1 turn.
Tips
- Range: 13m + 3m radius
- Duration: 2 turns (Chilled) / 1 turn (surface)
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Magic Armour
Adept Skills
Arcane Stitch
Walkthrough
- 1Cast Arcane Stitch on a target within 13m.
- 2This fully restores the target's Magic Armour.
- 3It also clears Burning, Frozen, Mad, Necrofire, Petrified, Poisoned, Silenced, Stunned, Suffocating, Taunted, and Terrified statuses.
Tips
- Range: 13m
- Cooldown: 4 turns
- Action Points: 3
- Source Points: 1
- Memory Slots: 2
- Resisted By: N/A
Cryogenic Stasis
Walkthrough
- 1Cast Cryogenic Stasis on a target within 13m.
- 2The target becomes unable to act for 1 turn but receives healing and +100% resistance to all damage types.
- 3They also gain immunity to most negative statuses and the Shackles of Pain status is cleared.
Tips
- Range: 13m
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
Global Cooling
Walkthrough
- 1Cast Global Cooling targeting an area within 13m.
- 2This deals 30% Water damage and inflicts Chilled for 3 turns to enemies in the radius.
- 3It turns blood and water surfaces into ice and clears fire surfaces.
Tips
- Range: 13m radius
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: Magic Armour
Healing Ritual
Walkthrough
- 1Cast Healing Ritual on a target within 13m.
- 2This heals the target and bounces to up to four nearby allies, healing them as well.
Tips
- Range: 13m
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
Expert Skills
Steam Lance
Walkthrough
- 1Cast Steam Lance targeting allies within 13m.
- 2Allies in the path receive healing for 3 turns and have Chilled, Decaying, Diseased, Frozen, and Infected statuses cleared.
- 3Enemies in the path do not receive healing but have negative statuses removed.
Tips
- Range: 13m
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 2
- Source Points: 2
- Memory Slots: 2
- Resisted By: N/A
Master Skills
Deep Freeze
Walkthrough
- 1Cast Deep Freeze targeting an 8m cone.
- 2This deals 150% Water damage to all creatures in the area and inflicts Frozen for 1 turn.
- 3Creatures that are Frozen and have less than 10% Vitality are killed.
Tips
- Range: 8m cone
- Duration: 1 turn
- Cooldown: 6 turns
- Action Points: 4
- Memory Slots: 1
- Resisted By: Magic Armour
Hail Storm
Walkthrough
- 1Cast Hail Storm targeting an area within 13m.
- 220 icicles fall, dealing 25% Water damage to creatures in the 4m radius and inflicting Chilled.
- 3Each icicle leaves behind an ice surface.
Tips
- Range: 13m + 4m radius
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 4
- Source Points: 3
- Memory Slots: 3
- Resisted By: Magic Armour
Ice Breaker
Walkthrough
- 1Cast Ice Breaker targeting an area within 13m.
- 2This detonates ice surfaces, dealing Water damage to creatures in the blasts and inflicting Chilled.
- 3Detonated ice surfaces become water surfaces.
Tips
- Range: 13m radius
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: Magic Armour
Tier 1 Mixed Skills
Cleanse Wounds
Walkthrough
- 1Cast Cleanse Wounds on a target within 2m.
- 2This heals the target, creates a water surface, and clears Bleeding, Burning, Decaying, Diseased, and Poisoned statuses.
Tips
- Range: 2m + 1m radius
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
Cryotherapy
Walkthrough
- 1Use Cryotherapy within 2m of an ice surface.
- 2This absorbs the ice surface, restoring Magic Armour.
Tips
- Range: 2m radius
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
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