Learn about Warfare skills in Divinity: Original Sin 2, including Battering Ram, Battle Stomp, and Enrage. Details on requirements, cooldowns, and effects.
Starter Skills
Battering Ram
- Requirements: Warfare 1, Melee Weapon
- Range: 12m
- Duration: 1 turn
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Physical Armour
- Effect: Rush forwards in a straight line to a point up to 12m away, dealing 50% weapon damage and inflicting Knockdown for 1 turn to enemies in your path.
Battle Stomp
- Requirements: Warfare 1, Melee Weapon
- Range: 10m
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Physical Armour
- Effect: Slam your weapon into the ground, dealing 90% weapon damage and inflicting Knockdown for 1 turn to enemies in front of you. Also clears non-cursed surfaces and clouds.
Bouncing Shield
- Requirements: Warfare 1, Shield
- Range: 13m
- Duration: N/A
- Cooldown: 2 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Throw your shield at an enemy dealing damage equal to 160% of your shield's Physical Armour value. The shield will bounce to a second enemy within 5m. Note that this ability will only crit with the Savage Sortilege talent.
Crippling Blow
- Requirements: Warfare 1, Melee Weapon
- Range: 2m
- Duration: 1 turn
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Physical Armour
- Effect: Attack the target with a sweeping blow dealing 115% weapon damage and inflicting Crippled for 1 turn to the target and adjacent enemies.
Novice Skills
Enrage
- Requirements: Warfare 2
- Range: 2m
- Duration: 1 turn
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: The target's basic attacks and weapon skills are critical hits. Clears Charmed, Clear Minded, Mad, Taunted and Terrified but inflicts Silenced.
Provoke
- Requirements: Warfare 2
- Range: 4m radius
- Duration: 1 turn
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Nearby enemies become more inclined to attack you.
Whirlwind
- Requirements: Warfare 2, Melee Weapon
- Range: 3m radius
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Deal 100% weapon damage to surrounding enemies.
Adept Skills
Blitz Attack
- Requirements: Warfare 2, Melee Weapon
- Range: 8m
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Deal 70% weapon damage to two random enemies within 10m.
Deflective Barrier
- Requirements: Warfare 2, Shield
- Range: Self
- Duration: 3 turns
- Cooldown: 5 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Gain Physical Armour and the Deflecting status (projectiles which hit you are reflected back at the caster). Does not prevent projectile damage.
Phoenix Dive
- Requirements: Warfare 2
- Range: 13m
- Duration: 2 turns
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Leap to a target point and create a Fire surface upon landing.
Thick of the Fight
- Requirements: Warfare 3
- Range: 4m radius
- Duration: 2 turns
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 2
- Source Points: 1
- Resisted By: N/A
- Effect: Gain +10% damage for each creature within 3m (including yourself).
Expert Skills
Onslaught
- Requirements: Warfare 3, Melee Weapon
- Range: 2m
- Duration: N/A
- Cooldown: 6 turns
- Action Points: 4
- Memory Slots: 2
- Source Points: 2
- Resisted By: N/A
- Effect: Deliver five quick weapon attacks to the target, each dealing 50% weapon damage.
Master Skills
Challenge
- Requirements: Warfare 3
- Range: 13m
- Duration: 2 turns
- Cooldown: 5 turns
- Action Points: 0
- Memory Slots: 1
- Resisted By: N/A
- Effect: Challenge an enemy and mark it. If it dies within 2 turns, you will receive bonuses to armour and damage. If the enemy survives, it will be healed to full Vitality and you will take damage.
Guardian Angel
- Requirements: Warfare 3
- Range: 4m radius
- Duration: 2 turns
- Cooldown: 6 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Allies in the area of effect reflect 50% of damage taken to you.
Overpower
- Requirements: Warfare 5, Melee Weapon
- Range: 2m
- Duration: 1 turn
- Cooldown: 1 turn
- Action Points: 2
- Memory Slots: 3
- Source Points: 3
- Resisted By: Physical Armour
- Effect: Deal 150% weapon damage and inflict Knockdown for 1 turn. If your Physical Armour is higher than the target's, its Physical Armour is destroyed.
Base Mixed Skills
See: Sparking Swings, Cleanse Wounds, Breathing Bubble and Oily Carapace.
Source Mixed Skills
See: Master of Sparks, Mass Cleanse Wounds, Mass Breathing Bubbles and Mass Oily Carapace.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content