Explore Divinity: Original Sin 2 presets, which are customizable conveniences for spending attribute and ability points. Learn about each preset's starting stats, skills, and level 2 bonuses.
Presets in Divinity: Original Sin 2 are not classes but rather convenient starting points for spending attribute and ability points. They can be freely customized. The level 2 stats listed are for companions, as players can choose their preset even if they don't dictate the initial build.
Note: Due to a bug, Metamorph and Shadowblade presets may not receive the +1 attribute from Polymorph if a companion uses them.
Battlemage
- Attributes: STR +1, INT +1, CON +1
- Combat Abilities: Aerotheurge, Warfare
- Civil Ability: Persuasion
- Talent: Comeback Kid
- Skills: Battering Ram, Blinding Radiance, Shocking Touch
- Lvl 2: STR +1, INT +1, Warfare +1, Persuasion +1
Cleric
- Attributes: STR +1, INT +1, CON +1
- Combat Abilities: Necromancer, Hydrosophist
- Civil Ability: Bartering
- Talent: Hothead
- Skills: Restoration, Blood Sucker, Decaying Touch
- Lvl 2: STR +1, INT +1, Hydrosophist +1, Bartering +1
Conjurer
- Attributes: INT +1, CON +2
- Combat Abilities: Summoning, Leadership
- Civil Ability: Loremaster
- Talent: Pet Pal
- Skills: Conjure Incarnate, Dimensional Bolt, Elemental Totem
- Lvl 2: INT +1, CON +1, Summoning +1, Loremaster +1
Enchanter
- Attributes: INT +2, CON +1
- Combat Abilities: Aerotheurge, Hydrosophist
- Civil Ability: Loremaster
- Talent: Far Out Man
- Skills: Rain, Hail Strike, Electric Discharge
- Lvl 2: INT +1, CON +1, Hydrosophist +1, Loremaster +1
Fighter
- Attributes: STR +1, CON +2
- Combat Abilities: Warfare, Geomancer
- Civil Ability: Bartering
- Talent: Opportunist
- Skills: Battle Stomp, Bouncing Shield, Fortify
- Lvl 2: STR +1, CON +1, Warfare +1, Bartering +1
Inquisitor
- Attributes: STR +1, INT +1, CON +1
- Combat Abilities: Necromancer, Warfare
- Civil Ability: Telekinesis
- Talent: Executioner
- Skills: Battering Ram, Blood Sucker, Mosquito Swarm
- Lvl 2: STR +1, INT +1, Warfare +1, Telekinesis +1
Knight
- Attributes: STR +2, CON +1
- Combat Abilities: Warfare, Two-Handed
- Civil Ability: Bartering
- Talent: Opportunist
- Skills: Battering Ram, Battle Stomp, Crippling Blow
- Lvl 2: STR +1, CON +1, Warfare +1, Bartering +1
Metamorph
- Attributes: STR +2, FIN +2
- Combat Abilities: Polymorph, Two-Handed
- Civil Ability: Persuasion
- Talent: Opportunist
- Skills: Bull Horns, Chicken Claw, Tentacle Lash
- Lvl 2: STR +1, Two-Handed +1, Persuasion +1
Ranger
- Attributes: FIN +2, WIT +1
- Combat Abilities: Huntsman, Pyrokinetic
- Civil Ability: Lucky Charm
- Talent: Arrow Recovery
- Skills: Elemental Arrowheads, Ricochet, Peace of Mind
- Lvl 2: FIN +1, WIT +1, Huntsman +1, Lucky Charm +1
Rogue
- Attributes: FIN +2, CON +1
- Combat Abilities: Scoundrel, Dual Wielding
- Civil Ability: Sneaking
- Talent: The Pawn
- Skills: Adrenaline, Backlash, Throwing Knife
- Lvl 2: FIN +1, CON +1, Scoundrel +1, Sneaking +1
Shadowblade
- Attributes: FIN +2, WIT +2
- Combat Abilities: Scoundrel, Polymorph
- Civil Ability: Thievery
- Talent: Guerilla
- Skills: Backlash, Chameleon Cloak, Chicken Claw
- Lvl 2: FIN +1, Scoundrel +1, Thievery +1
Wayfarer
- Attributes: FIN +2, INT +1
- Combat Abilities: Huntsman, Geomancer
- Civil Ability: Bartering
- Talent: Pet Pal
- Skills: Elemental Arrowheads, Pin Down, Fossil Strike
- Lvl 2: FIN +1, INT +1, Huntsman +1, Bartering +1
Witch
- Attributes: FIN +1, INT +1, CON +1
- Combat Abilities: Scoundrel, Necromancer
- Civil Ability: Persuasion
- Talent: Leech
- Skills: Chloroform, Raise Bloated Corpse, Mosquito Swarm
- Lvl 2: FIN +1, INT +1, Scoundrel +1, Persuasion +1
Wizard
- Attributes: INT +2, CON +1
- Combat Abilities: Geomancer, Pyrokinetic
- Civil Ability: Loremaster
- Talent: Far Out Man
- Skills: Ignition, Searing Daggers, Fossil Strike
- Lvl 2: INT +1, CON +2, Pyrokinetic 2, Loremaster +1
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