Unlock all trophies in Divinity: Original Sin 2 with our comprehensive guide. Learn how to defeat bosses, escape Fort Joy, master Source Points, and more.
This guide details how to unlock all trophies in Divinity: Original Sin 2.
Deity
This is the Platinum trophy for the game.
Thunders of the Upper Deep
Escape from the Merryweather. Automatically awarded as part of the story.
Gladiator
Defeat the enemies in the Fort Joy Arena.
The Great Escape
Escape from Fort Joy. .
Walk at Liberty
After emerging victorious in the Fort Joy Arena, speak to Nebora the blacksmith who will remove your source collar, unlocking the trophy.
His Father's Son
Defeat Bishop Alexandar. .
Cat's Out of the Bag!
A black cat will start following you as you explore the area around Fort Joy. Keep it alive until you are able to leave to unlock the trophy. Be aware that one of the guards, Magister Holind, will kill it if you approach him and that the cat can easily get poisoned. Otherwise, it will take its leave of you when you manage to leave the fortress.
Hammered
There is an NPC named Dallis, the Hammer at the main entrance to Fort Joy and you need to get her to retreat from combat to unlock the trophy. This can be done in the context of a throwaway playthrough in 15 - 20 minutes. I used the following build:
- Race: Undead (any)
- STR: 14
- Combat Abilities: Pyrokinetic, Polymorph
- Civil Ability: Telekinesis
- Skills: Haste, Searing Daggers, Chameleon Cloak
- Talent: Far Out.
Obtain a Deathfog barrel from the Merryweather. When you regain control on Fort Joy Beach, head south and west to reach the alternative entrance to Fort Joy. From there follow the steps outlined in the walkthrough. Note that you should make a quick save before attempting to place the Deathfog barrel in case you fail to unlock the trophy.
The Weird Sister
Kill Radeka the Witch. See the relevant section of the walkthrough for details.
Sails That Glance in the Sun
Take control of the Lady Vengeance. .
Seascape
When you take control of the Lady Vengeance, Dallis will try to stop you. To unlock the trophy, you simply need to keep Malady safe from Dallis's minions for 5 turns. Casting protective skills on Malady may help while Fane's Time Warp ability can speed the process along by giving her another turn. If an enemy manages to reach Malady, use Teleportation to move them away (or extreme violence to get rid of them altogether). If you have a Mind Maggot Grenade, you can make a bunch of enemies fight for you from turn 1.
Swashbuckler
When you take control of the Lady Vengeance, Dallis will try to stop you. To unlock the trophy, you need to kill all the enemies on the Lady Vengeance (but not Dallis on the other ship) before 5 turns have passed. The enemies have a lot of HP so lowering the difficulty may help (do so in a temporary save if you're also going for a difficulty-related trophy).
A Million of Waves
Arrive at Reaper's Coast. .
The Meistr
Find Meistr Siva. .
Andabata
Become champion of the Driftwood Arena.
Expert
Unlock a second Source Point slot. To do so, you must get the assistance of one of the following Source Masters in Reaper's Coast:
- Mordus in the Wrecker's Cave
- Ryker in Stonegarden Graveyard
- Almira in Paradise Downs
- Jahan in Cloisterwood
- Hannag in Cloisterwood
- The Advocate in Bloodmoon Island.
If you're following the walkthrough, you will obtain the second slot from Mordus.
Master
Unlock the the third Source Point slot. If you're following the walkthrough, you will obtain the third slot from Almira.
What's in a Name?
Speak to the Spirit of a Corrupted Ancestor Tree in the centre of Bloodmoon Island. To unlock the trophy, you must address her by name and offer to help her. You will learn her name in the Archive and in order to speak to her, you must kill the group of Black Ring fanatics trying to extract her secrets followed by the Advocate who tasked with you with getting rid of the Black Ring in the first place.
Existential Crisis
You can dig up an undead amateur philosopher named Crispin in Stonegarden Graveyard. He proposes a battle of wits with fatal consequences for the loser. If you have an undead party member, you can debate him right away. Otherwise, you will need to read all three volumes of the _Essence of Existence_ found in Ryker's Rest. Return to Crispin and win all three rounds of his philosophical contest to unlock the trophy.
Infiltration
While pursuing the _Shadows Over Driftwood_ quest, you will explore Mordus's Cellar in Driftwood. There is a locked One-Eyed Skull in one corner of the main room which is part of mechanism leading to a hidden area. With Thievery 5 and a lockpick, you can pick the skull, unlocking the trophy and allowing you to explore the area earlier than you would otherwise be able to.
Anathema
Forge a powerful blade called Anathema. There are a number of steps involved.
- In Chapter 3, gain access to Dallis's stateroom and recruit Tarquin as a merchant.
- In Chapter 4, meet Tarquin outside the Stonegarden Cemetery and fetch the Unusual Artefact from the Surrey Crypt.
- Also in Chapter 4, retrieve the Unusual Blade from the Archive on Bloodmoon Island and give both weapon parts to Tarquin.
- In Chapter 6, while investigating a secret vault underneath the Magister Barracks in Arx, you will learn Tarquin's guilty secret. Confront him about it and he will give you the completed weapon.
A Sheep in Wolf's Clothing
Rescue Saheila from Cullwoods Mill without fighting any Lone Wolves on the way out. Because stealth mechanics in this game are somewhat lacking, the most straightforward way of doing this is to murder all the lone wolves in the mill, kill Anlon and his bodyguards, rescue Saheila and then walk out. However, if Ifan is in your party, this will partially ruin his personal quest so you may want to unlock this in the context of a temporary save.
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