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The Secrets of Bloodmoon Island
Divinity: Original Sin 2

The Secrets of Bloodmoon Island

Navigate Bloodmoon Island in Divinity: Original Sin 2. Find the Bloodmoon Island waypoint, encounter the Corrupted Pilgrim, and meet the Advocate.

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Navigate Bloodmoon Island in Divinity: Original Sin 2. Find the Bloodmoon Island waypoint, encounter the Corrupted Pilgrim, and meet the Advocate.

Walkthrough
  1. 1
    Fast travel to the Driftwood - Fields waypoint and head northwest to find the bridge to Bloodmoon Island. Use Spirit Vision to see hidden paths.
  2. 2
    Use movement skills or send one party member with a Teleportation Pyramid ahead, then have the others use another Teleportation Pyramid to cross the gaps.
  3. 3
    Pass through the Palisade Gates to meet the Corrupted Pilgrim.
  4. 4
    Head east to unlock the Bloodmoon Island waypoint.
  5. 5
    Proceed west to the Advocate's location, marked on your map.
  6. 6
    Encounter Basatan, the Wishmaster, who sells the unique Emrach chest armour. A successful Persuasion check can reveal Malady's purpose on the island.
  7. 7
    Continue to the shore to find the Advocate and Malady. Speak with Malady about her contract.
  8. 8
    Speak to the Advocate, who offers an accord. He will reveal the location of the Council of Seven if you drive away the Black Ring forces surrounding the Ancestor Tree.
  9. 9
    As a sign of good faith, the Advocate will give you an Epidemic of Fire Skillbook if you have three Source slots.
  10. 10
    A successful Persuasion check to learn the entity behind the Voidwoken will trigger an attack by a Necro-Wing Voidwoken, two Vampriric Voidwoken, and a Venom-Wing Voidwoken.
  11. 11
    After the fight, head north from the Advocate's Camp to find a Blazing Statue. Interact with it to initiate The Forgotten and the Damned.
  12. 12
    If you read _The Taming of the Holy Fire_, sing the melody to reveal a hatch to a vault. This vault cannot be interacted with further at this time.
  13. 13
    Fast-travel to the Bloodmoon Island waypoint and head east to ruins where you will fight demons: Zerachial the Accursed, Enelrahe the Baleful, Kortan the Stalker, Huld the Stalker, and Quisvillius the Malevolent.
  14. 14
    Search the remains of a Dead Black Ring Reaver for the unique Reaver's Axe.
  15. 15
    Search the body of a Dead Black Ring Painweaver to find _Black Ring Instructions_.
  16. 16
    Enter the nearby hatch to a disused vault.
  17. 17
    Go to the dock and find a Silver Bar by a crate. This is a quest item.
  18. 18
    Locate a Well-worn Chest in a nearby moored boat and use Teleportation to retrieve it.
  19. 19
    Follow the path north from the ruins to the northeast corner of the island. Dig up a dirt pile to reveal a hatch leading to the Archive.
  20. 20
    In the Archive, search bookshelves for: _About Radical Measures_ (initiates The Forgotten and the Damned), _Medical Report - Case of the Possessed Godwoken_ (initiates Delusions of Greatness), _Medical Report - Case of the Possessed Adventurer_ (initiates The Sweet Shackles of Pain), _Medical Report - Case of the Possessed Child_ (initiates Silent As the Grave), and the Onslaught Skillbook.
  21. 21
    Read the _Archivist's Journal_ on the desk and note the name Eleanessa.
  22. 22
    Find and go through a hidden wall to the northern section of the archive.
  23. 23
    Open the locked Tenebrium Chest (costs 1 Source point) to obtain the Green Teleporter Pyramid.
  24. 24
    Take the Unusual Blade from the altar, which is the other piece of Anathema Tarquin seeks.
  25. 25
    Leave the Archive and head west to the Ancient Forge.
  26. 26
    Take the Silver Bar next to the forge and combine it with the forge to craft a Silver Lever Shaft. Repeat with the Silver Bar from the dock.
  27. 27
    Head south and then east to the centre of the island to find the Ancestor Tree surrounded by Black Ring members.
  28. 28
    Engage and defeat the Black Ring forces: two Black Ring Painweavers, two Black Ring Fearmaidens, and an Undead Black Ring Destroyer.
  29. 29
    After the fight, the Advocate will appear. Tell him you are not leaving to initiate combat.
Tips
  • Use Teleportation Pyramids to make crossing the gaps to Bloodmoon Island much easier for your party.
  • The Silver Bar found by the crate at the dock and next to the Ancient Forge are quest items used to craft a Silver Lever Shaft at the Ancient Forge.
  • The Advocate will attack if you refuse to leave after clearing the Black Ring from the Ancestor Tree.
  • Epidemic of Fire Skillbook (if you have 3 Source slots and ask about the entity behind the Voidwoken)
  • Reaver's Axe (unique item)
  • Green Teleporter Pyramid
  • Unusual Blade
  • Silver Lever Shaft (crafted item)

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