Learn about Polymorph skills in Divinity: Original Sin 2, including Bull Horns, Chameleon Cloak, Skin Graft, and Apotheosis.
Polymorph - Starter Skills
Bull Horns
Requirements: Polymorph 1
Range: Self
Duration: 4 turns
Cooldown: 6 turns
Action Points: 0
Memory Slots: 1
Gain bull horns which allow you to use the Bull Rush ability. Increases Retribution by +1. Incompatible with Medusa Head.
Bull Rush
Requirements: Bull Horns
Range: 12m
Duration: 1 turn
Cooldown: 0 turns
Action Points: 2
Rush forwards in a straight line to a point up to 12m away, dealing weapon damage and inflicting Bleeding for 1 turn to enemies in your path. Resisted by Physical Armour.
Chameleon Cloak
Requirements: Polymorph 1
Range: Self
Duration: 2 turns
Cooldown: 6 turns
Action Points: 1
Memory Slots: 1
Become invisible for 2 turns.
Chicken Claw
Requirements: Polymorph 1
Range: 2m
Duration: 2 turns
Cooldown: 6 turns
Action Points: 2
Memory Slots: 1
Turn the target into a chicken for 2 turns. Resisted by Physical Armour.
Tentacle Lash
Requirements: Polymorph 1
Range: 8m
Duration: 1 turn
Cooldown: 6 turns
Action Points: 2
Memory Slots: 1
Deal 125% Physical damage to the target and inflict the Atrophy status for 1 turn. This ability will only crit with the Savage Sortilege talent. Resisted by Physical Armour.
Polymorph - Novice Skills
Heart of Steel
Requirements: Polymorph 2
Range: Self
Duration: 4 turns
Cooldown: 5 turns
Action Points: 2
Memory Slots: 1
Regenerate Physical Armour for 4 turns.
Medusa Head
Requirements: Polymorph 2
Range: Self
Duration: 2 turns
Cooldown: 5 turns
Action Points: 2
Memory Slots: 1
Gain an aura which petrifies enemies within 3m along with the Petrifying Visage skill. Gain +1 Geomancer, +50% Earth resistance and immunity to Petrification. Incompatible with Bull Horns. Resisted by Magical Armour.
Petrifying Visage
Requirements: Medusa Head
Range: 13m
Duration: 1 turn
Cooldown: 5 turns
Action Points: 2
Deal Earth damage to the target and inflict the Petrified status. Skill is gained while under the effects of Medusa Head. Resisted by Magical Armour.
Spread Your Wings
Requirements: Polymorph 2
Range: Self
Duration: 3 turns
Cooldown: 6 turns
Action Points: 1
Memory Slots: 1
Grow wings allowing you to fly and ignore surfaces (but not clouds). Incompatible with Spider Legs.
Polymorph - Adept Skills
Skin Graft
Requirements: Polymorph 3
Range: Self
Cooldown: 1 / battle
Action Points: 1
Source Points: 1
Memory Slots: 2
Reset the cooldown on all abilities and clear the Bleeding, Burning, Necrofire and Poisoned statuses.
Spider Legs
Requirements: Polymorph 2
Range: Self
Duration: 2 turns
Cooldown: 5 turns
Action Points: 1
Memory Slots: 1
Grow spider legs allowing you to create and traverse web surfaces. You become Hasted while on a web surface. Incompatible with Spread Your Wings.
Summon Oily Blob
Requirements: Polymorph 2
Range: 13m + 3m radius
Duration: 3 turns
Cooldown: 6 turns
Action Points: 2
Memory Slots: 1
Summon an oily blob at a target point, dealing 80% Earth damage in the area of effect. The blob's attacks deal Earth damage, has no armour, possesses the Fossil Strike and Turn to Oil abilities, and leaves an oil surface on death.
Terrain Transmutation
Requirements: Polymorph 2
Range: 13m + 5m radius
Cooldown: 2 turns
Action Points: 1
Memory Slots: 1
Target two areas, swapping surfaces and clouds.
Polymorph - Expert Skills
Forced Exchange
Requirements: Polymorph 3
Range: 2m
Duration: N/A
Cooldown: 1 turn
Action Points: 1
Source Points: 2
Memory Slots: 2
Swap Vitality percentage with the target creature. Resisted by Physical Armour.
Polymorph - Master Skills
Apotheosis
Requirements: Polymorph 5
Range: Self
Duration: 2 turns
Cooldown: 1 / combat
Action Points: 2
Source Points: 3
Memory Slots: 3
Gain +5 to all Attributes. The cost of all Source skills is reduced by -3 Source Points.
Equalise
Requirements: Polymorph 3
Range: 13m + 10m radius
Duration: N/A
Cooldown: 5 turns
Action Points: 2
Memory Slots: 1
Vitality and Armour percentages of creatures in the area of effect are summed and distributed equally.
Flay Skin
Requirements: Polymorph 3
Range: 13m
Duration: 2 turns
Cooldown: 5 turns
Action Points: 2
Memory Slots: 1
Damage the target's Magic Armour and halve its resistances for 2 turns. Resisted by Magic Armour.
Polymorph - Tier 1 Mixed Skills
See: Bleed Fire, Healing Tears, Vaporise, Turn to Oil.
Polymorph - Tier 2 Mixed Skills
Flaming Skin
Requirements: Polymorph 2, Pyrokinetic 2
Range: Self
Duration: 2 turns
Cooldown: 5 turns
Action Points: 1
Source Points: 1
Memory Slots: 2
Gain +100% Fire resistance, -30% Water resistance, immunity to Burning and Necrofire, and Bleed fire.
Icy Skin
Requirements: Polymorph 2, Hydrosophist 2
Range: Self
Duration: 2 turns
Cooldown: 5 turns
Action Points: 1
Source Points: 1
Memory Slots: 2
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