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Sourcery
Divinity: Original Sin 2

Sourcery

Master the Sourcery skill in Divinity: Original Sin 2! Learn about Bless, Spirit Vision, Source Vampirism, and Curse with our detailed guide.

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Master the Sourcery skill in Divinity: Original Sin 2! Learn about Bless, Spirit Vision, Source Vampirism, and Curse with our detailed guide.

Alright, let's dive into the magical side of things in Divinity: Original Sin 2, specifically focusing on the 'Sourcery' school. This isn't about slinging fireballs willy-nilly; it's about manipulating the very essence of reality, and understanding these core abilities is key to mastering your casters.

We'll be looking at some foundational spells and abilities that are either innate or learned very early on, but are crucial for setting up your combat and exploration. Think of these as your essential toolkit for any magic-user.

Sourcery Skills

The skills under the Sourcery umbrella are pretty fundamental, offering powerful buffs, debuffs, and utility. Let's break them down:

Bless

RequirementsAutomatically acquired
Range13m
Duration2 turns
Cooldown3 turns
Action Points1
Source Points1
Memory Slots1
Resisted ByN/A

Bless is your go-to for turning the tide in your favor. It's a fantastic buff that you can cast on creatures, surfaces, or even clouds. When you bless something, you're giving it a significant boost: +10% Accuracy, +10% Dodge, and a hefty +15% to all resistances. This is invaluable for making your squishier characters survive heavy hits or ensuring your attacks actually land on tough enemies. It costs 1 Action Point and 1 Source Point, so you'll want to use it strategically, especially in the early game when Source is scarce.

Spirit Vision

RequirementsAutomatically acquired
RangeSelf
Duration10 turns
CooldownN/A
Action Points1
Memory SlotsN/A (Innate)
Resisted ByN/A

This is less of a combat spell and more of an exploration essential. Spirit Vision, as the name suggests, lets you see spirits! This is crucial because many quests and hidden secrets in Divinity: Original Sin 2 involve interacting with the spectral plane. It lasts for a generous 10 turns and costs only 1 Action Point. Since it's innate, you don't even need to learn it – just remember to use it when you feel like something's hidden or when an NPC mentions spirits.

Source Vampirism

RequirementsAutomatically acquired
Range8m
DurationN/A
Cooldown2 turns
Action Points1
Memory SlotsN/A (Innate)
Resisted ByMagic Armour

This is arguably one of the most defining abilities in the game. Source Vampirism allows you to either consume a corpse to gain a precious Source Point, or, more dramatically, steal a Source Point directly from a living creature. This is your primary way of refilling your Source pool during combat, which is essential for using powerful Source-infused skills. It has a short cooldown and costs 1 Action Point. Be aware that stealing Source from living creatures can be resisted by their Magic Armour, so keep that in mind when targeting enemies.

Curse

RequirementsBecome sworn to the God King (undead only; replaces _Bless_)
Range13m
Duration2 turns
Cooldown3 turns
Action Points1
Source Points1
Memory Slots1
Resisted ByN/A

Curse is essentially the dark mirror of Bless. It's a powerful debuff that inflicts -10% Accuracy, -10% Dodge, and a significant -15% to all resistances on its targets. This is fantastic for weakening tough enemies, making them more vulnerable to your attacks and spells. It's important to note that for undead characters, Curse can replace Bless if they swear allegiance to the God King. Like Bless, it costs 1 Action Point and 1 Source Point, so use it wisely to cripple your foes before they can bring their full might to bear.

Understanding these core Sourcery abilities will give you a massive advantage as you progress through Divinity: Original Sin 2. They offer a blend of combat utility and exploration tools that are fundamental to success.

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