Discover all possible endings in Fallout! This guide details the outcomes for Necropolis, Boneyard, Shady Sands, Junktown, Brotherhood of Steel, Hub, Raiders, and your character.
This guide details the various endings achievable in Fallout, depending on player actions and the timeline of events. Some outcomes are independent of player choice, while others are directly influenced by specific decisions and the completion time of the game.
Mutant Armies: Regardless of player actions, mutant armies are drawn away to the west.
Necropolis:
- New Technological Breakthroughs: Occurs if the water pump is fixed and Necropolis is entered before the 88-day limit.
- Mutant Invasion: Occurs if the water chip is taken without fixing the pump, or if Necropolis is entered after the 88-day limit.
Boneyards (Followers):
- No significant change: Occurs if visited and the game is completed in less than 88 days.
- Mutant Invasion: Occurs if more than 88 days are taken to destroy mutant threats.
Shady Sands:
- NCR Foundation: Aradesh and Tandi start the NCR if radscorpions are killed and Tandi is returned after receiving the quest.
- Shady Sands Falters: Occurs if Aradesh is killed.
- Mutant Invasion: Occurs if the game takes a long time to complete and everyone in Shady Sands is killed.
Junktown:
- Killian's Firm Control: Occurs if Gizmo is killed, leading to fair and safe law under Killian.
- Gizmo's Control: Occurs if Killian is killed, leading to Gizmo expanding his casino and dying while choking on an Iguana-on-a-Stick.
Brotherhood of Steel:
- Assist NCR with Technology: Occurs if the player joins the Brotherhood.
- 'Steel Plague': Occurs if Rhombus is killed, leading to the Brotherhood taking over the NCR.
Hub:
- No significant change: Occurs if the game is completed in less than 88 days.
- Mutant Invasion: Occurs if more than 88 days are taken to destroy mutant threats.
Raiders:
- Breakup: Occurs if Garl is killed, leading to the raiders disbanding.
- Continued Terror: Occurs if the Raider camp is visited but Garl is not killed.
The Player Character:
Future historians document the player's involvement with communities, but the player's fate remains unknown. The Overseer expels the player from the Vault, fearing their knowledge of the outside world. If the player has the 'Bloody Mess' trait or 'Berserker' title, or if they intentionally leave a weapon equipped, they can kill the Overseer. The player then starts the community of Arroyo. The Overseer faces consequences, and the player's actions foreshadow events in Fallout 2.
Note: Endings related to specific areas will only be seen if those areas are visited.
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