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ITEMS & GADGETS
Fallout

ITEMS & GADGETS

Fallout items and gadgets guide including Rope, Tool, Lockpicks, Dynamite, and more. Learn their uses and where to find them.

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Fallout items and gadgets guide including Rope, Tool, Lockpicks, Dynamite, and more. Learn their uses and where to find them.

Rope

Selling price: $25

Use: In Vault 15, you will need it to descend down the elevator shafts. In the Glow, you'll need to attach the rope to the beam and descend down the crater.

First seen: Shady Sands has one in one of the houses in the farm. You can also buy one from Seth.

Tool

Selling price: $200

Use: Use it whenever you are repairing things to get an increase of 25% to the 'Repair' skill.

First seen: You start out with one if you have enough repair skill. Killian has one in his store.

Lockpicks

Selling price: $150

Use: Use it whenever you are picking conventional locks for an increase to the 'Lockpick' skill.

First seen: You start out with them, or you can get them from the fridge in the Raiders base.

Electronic Lockpicks

Selling price: $375

Use: Use it whenever you are picking electronic locks for an increase in the 'Lockpick' skill.

First seen: You must give the necklace that Hightower owns to Loxley. He'll send you to Jasmine, who will give you a set of electronic lockpicks.

Radio

Selling price: $350

Use: Use it to draw off the mutants in the military base, and it can also be used to remotely toggle the computer in the base.

First seen: I traded some caps and flares for it from Lars at Junktown.

Flares

Selling price: $35

Use: Twist the cap and drop the flare for an increase in brightness in an area. Not too great.

First seen: You start out with them.

Dynamite

Selling price: $500

Use: Set the timer and the explosives will blow. Good for destroying forcefields, disabling locks on locked doors, and killing immobile foes (i.e, Master).

First seen: Vault 15 lockers, third floor

Plastic Explosives

Selling price: $850

Use: Same as Dynamite, but a bit more powerful.

First seen: Tyne sells it. He is a merchant in Adytum; to get to his store, head on to the left and enter the small shack and descend down the ladder. Or if you've visited the Military Base, some pieces are in a locker in the fourth floor.

First Aid Kit

Selling price: $200

Use: Increases 'First Aid' skill if you use this item.

First seen: You start out with one.

Doctor's Bag

Selling price: $300

Use: Increases 'Doctor' skill if you use this item.

First seen: There is one in Razlo's bookcase.

Motion Sensor for Pip-Boy

Selling price: $800

Use: Lets you see all of the critters on the Pip-Boy automap (a type of minimap (the small circular map in the bottom-left corner of your screen)).

First seen: Random encounter (police box) or buy from the Hub.

Geiger Counter

Selling price: $650

Use: Lets you see how much radiation is in your system.

First seen: Killian has one.

Stealth-Boy

Selling price: $1800

Use: Makes you slightly invisible and increases chances using the 'Sneak' skill.

First seen: Random encounter (footprint) or kill the Nightkin at the Cathedral.

Books

Selling prices: Scout Handbook: $200, First Aid: $175, Guns and Bullets: $425, Dean's Electronics: $130, Big Book of Science: $400

Use: Increases your skills, up to 91%. Guns and Bullets increases Small Guns, the Scout Handbook increases Outdoors, the First Aid book increases First Aid, Dean's Electronics increases Repair, and the Big Book of Science increases Science.

First seen: Scout Handbook: Shady Sands, First Aid: Shady Sands, Guns and Bullets: Gizmo's bookcase, Dean's Electronics: Hub, Big Book of Science: Hub

Holodisks

Selling price: variable, average is $100

Use: You can read them in the Pip-Boy. Gives out information.

First seen: Vault Locations: Mrs. Stapleton has this disc. Mutant transmissions: The dying mutant has this disc. Ancient Brotherhood tape: The dead paladin has one in the Glow. Alpha/Delta/other holodiscs: Get them from the Glow. Mutant autopsies: Vree has this disc. She has two copies of it. Brotherhood history: Sophia has this disc. Maxson's Log: Maxson has this disc. Combination key for Military Base: The nightkin watching the entrance to the Military Base has it. Zimmerman's son's death: Razor has this holodisc.

Key Cards

Selling price: $40 (Yellow), $10 (Red and Blue)

Use: Open the elevators at the Glow.

First seen: Yellow Key Card: Level 1, Brotherhood soldier. Red Key Card: Level 2, dead soldier with remains of a radioactive rat. Blue Key Card: Level 4, only dead body.

Cathedral Pass Keys

Selling price: $12 (red), $400 (black)

Use: Open the locked doors on the first floor of the Cathedral.

First seen: Red Pass Key: Lasher has one. You can barter them from Ton and Sister Francis. Black Pass Key: Morpheus has one.

Vats Control Computer Key

Selling price: $40

Use: Operates the Vats Control Computer at the Military Base.

First seen: The Cathedral tech standing by the Vats Control Computer has one.

Military Base Key

Selling price: $25

Use: Arms the nuclear bomb at the Cathedral.

First Seen: It's in the locker where the lieutenant is nearby.

Tape Recorder

Selling price: $80

Use: Records Gizmo's confession for Killian so that he has evidence to kill him.

Wire Tap (Bug)

Selling price: $50

Use: You can plant it on Gizmo's

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