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MILITARY BASE
Fallout

MILITARY BASE

Discover the layout of Fallout's Military Base, including key areas like the entrance, armory, and holding pens. Learn about notable characters, items, and strategies for infiltration or combat.

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Discover the layout of Fallout's Military Base, including key areas like the entrance, armory, and holding pens. Learn about notable characters, items, and strategies for infiltration or combat.

The Military Base in Fallout is a significant location with several key areas and characters. Players can approach it in different ways, from stealthy infiltration to direct combat.

Notable Areas:

  1. Entrance
  2. Military Base
    • Level 1: Computer building, small barracks
    • Level 2: Armory
  3. Fortress
    • Level 3: Holding pens
    • Level 4: Vats and lieutenant's quarters

Notable Characters:

  • Mutant guards: Can be bypassed by claiming to be a special mutant or with the Cathedral.
  • Flip: A large mutant.
  • Krupper: Another large mutant.
  • The Lieutenant: Leader of the mutant armies.
  • Super Mutant Guards
  • Nightkin: Found outside the base.
  • Children of the Cathedral technicians

Items to Obtain:

  • Key to arm nuke: Located in the Cathedral.

Notes and Strategies:

  • Use the radio distress signal to deceive the mutants.
  • Choose between infiltrating the base using robes or engaging in direct combat (the "cowboy" approach).
  • Hack computers to disable security systems.
  • The base can be destroyed using the correct security code.

Experience and Rewards:

Scouting the base can yield 1500 experience points if reported back to the Brotherhood. Destroying the base will prevent you from obtaining three crack assault paladins.

To obtain the three assault paladins:

  1. Speak with Maxson about rumors of a future war and offer to scout the north for free.
  2. Obtain a free weapon from Mathia.
  3. Before heading to the Military Base, speak with a Brotherhood Elder and offer to scout the northwest area.
  4. Go to the Military Base and return to the Brotherhood.
  5. Inform Maxson that a defensive strategy is not ideal.
  6. You will be invited to a Brotherhood Elder meeting where you can be offered three assault paladins to assist in clearing the mutants outside the base. You will receive an additional 1500 experience points for acquiring the paladins.

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