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THROWING WEAPONS
Fallout

THROWING WEAPONS

Master Fallout's throwing weapons! Learn about Spears, Knives, Molotovs, Grenades, and Rocks: their stats, damage, range, AP cost, and where to find them.

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Master Fallout's throwing weapons! Learn about Spears, Knives, Molotovs, Grenades, and Rocks: their stats, damage, range, AP cost, and where to find them.

Hey there, Wastelander! So you're looking to chuck some stuff, huh? Fallout's got a decent selection of throwable weapons, from simple rocks to high-tech plasma grenades. Knowing what works best and where to snag 'em can really give you an edge, especially when you need to keep your distance or deal with specific threats. Let's break down what you can throw and how it all stacks up.

Here's a rundown of the throwing weapons you'll encounter:

  • Spear — You can get this from Aradesh early on if you tell him you're off to find Tandi. It'll cost you 4 Strength to wield effectively, deals 3-13 normal damage, has a range of 8 hexes, and uses 6 AP to throw (7 for an aimed throw). Selling price is $80.
  • Throwing Knife — Raiders are your source for these. They need 3 Strength, dish out 3-6 normal damage, have a great range of 16 hexes, and only cost 4 AP to throw. You can sell 'em for $100.
  • Molotov Cocktail — Found on Raiders, these require 3 Strength. They deal 8-20 fire damage with a range of 12 hexes, costing 5 AP to throw. They sell for $50.
  • Fragmentation Grenade — You can find a couple in Vault 15 lockers. These need 3 Strength, pack a punch with 20-35 explosive damage, have a 15-hex range, and cost 4 AP to throw. Selling price: $150.
  • Plasma Grenade — These are a bit rarer, showing up at The Glow or from Gun Runners. They require 4 Strength, deal a massive 40-90 plasma damage, have a 15-hex range, and cost 4 AP to throw. They fetch $300 when sold.
  • Pulse Grenade — Jake over in Old Town (The Hub) is your guy for these. They need 4 Strength, deal 100-150 electromagnetic pulse damage, have a 15-hex range, and cost 4 AP to throw. The really cool part? They *only* affect robots. Selling price: $250.
  • Rock — You can find these lying around Shady Sands, even in Aradesh's house. They're super light, only needing 1 Strength, but don't expect much damage (1-4 normal). They use 4 AP to throw (5 for an aimed throw) and are worthless to sell ($0).
Tips for Throwing
  • Rocks are your go-to for early game distractions or when you're really low on AP and need to make *some* kind of attack. Don't expect miracles, though.
  • Throwing Knives have excellent range for their AP cost, making them great for picking off enemies from afar without getting too close.
  • Molotovs are fantastic for area denial or hitting groups of enemies, especially if they're clustered together. The fire damage can really rack up.
  • Grenades (Frag, Plasma, Pulse) are your heavy hitters. Use them wisely, especially the Plasma and Pulse ones, as they can be expensive and hard to find. Remember that Pulse Grenades are your best friend against those pesky robots!
  • Always check your Strength requirement before you plan to rely on a throwable. You don't want to waste precious AP on a weapon you can barely grip.
  • Selling prices vary wildly, so if you're strapped for caps, keep an eye on which ones are worth more to vendors.

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