Discover all your potential allies in Fallout, including Ian, Tandi, Tycho, Dogmeat, and Katja. Learn how to recruit them and their combat effectiveness.
This guide details the allies you can recruit in Fallout. While they do not level up, their combat effectiveness may improve as you progress through the game.
- Ian — HP: 50, Armor: Leather Jacket, Starting Weapon: 10mm Pistol. Can use one-handed pistols (except energy), knives, and unarmed. Very high usefulness. Recruit him in the guard house at Shady Sands by asking about his injury and expressing sympathy. If he asks for money, offer him a piece of the action. Deadly with a .223 Pistol or 10mm SMG. Can provide directions to The Hub and Junktown. Pros: Good with one-handed weapons, high small guns skill, decent unarmed. Cons: Mediocre armor, struggles with two-handed weapons, can become burst-happy.
- Tandi — HP: 35, Armor: None, Starting Weapon: Knife. Can use knives and pistols. Low usefulness. Recruit her after rescuing her from Raiders by not returning her to Shady Sands. Signature feature: running away. Possibly deadly with a Ripper. Cannot talk to you. Returning her to Shady Sands prevents recruitment. Pros: Okay with 14mm Pistol or Ripper. Cons: Low HP, no armor, failure to return her can block the Shady Sands quest.
- Tycho — HP: 60, Armor: Leather Armor, Starting Weapon: Shotgun. Prefers rifles and shotguns, can use spears. Very high usefulness. Recruit him in the Skum Pitt in the evening by agreeing to help Killian "clean up" Junktown (kill Gizmo). Deadly with a Combat Shotgun or Sniper Rifle. Can increase your Outdoorsman skill. Pros: High small guns skill, versatile with small arms, decent unarmed/melee, best NPC armor. Cons: Can become burst-happy.
- Dogmeat — HP: 50, Armor: None, Starting Weapon: Unarmed (teeth). Can only use teeth. High usefulness. Find him in Junktown messing with Phil. Feed him an iguana-on-a-stick or approach him while wearing a Leather Jacket. Deadly with teeth. Cannot use items or talk. Very loyal. Pros: High action points and critical chance. Cons: Will not leave you until dead, absorbs significant damage.
- Katja — HP: 39, Armor: Leather Jacket, Starting Weapon: Throwing Knife. Can use throwing knives and all one-handed pistols. Medium-High usefulness. Recruit her at the Followers' Library in the Boneyard by stating you won't stay in the Boneyard. Deadly with a 14mm Pistol, known for good criticals. Can pick locks, useful in the Cathedral. Pros: Can lockpick, decent with 14mm Pistol. Cons: Poor SMG use, fewer HP than others, weak armor.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content