Master The Hub in Fallout! Get the best gear from Jake, tackle quests from Decker, and prepare for the Brotherhood of Steel. Your essential guide to navigating the Hub's many opportunities.
Hey there, Wastelander! So, you've made it to The Hub, huh? This place is packed with folks looking to give you jobs, and honestly, you can tackle them in pretty much any order you want. But, if you're looking for a smooth ride and the best gear early on, there's definitely a 'preferred' route that makes things a bit easier. Think of it like this: getting the right equipment first makes all those tough jobs later a breeze. We'll cover the best way to approach these quests to set you up for success.
- 1First things first, head over to Jake in Old Town. He's your go-to for weapons and armor. Make sure you grab the rocket launcher, all the explosive rockets, and the combat armor he offers. Trust me, this gear will be a lifesaver.
- 2Next up, find Mitch. He's usually hanging out at the general store, just north of the FLC building. He's got the essentials: 2 RadX and 2 RadAways. Stock up!
- 3Now, it's time to deal with the FLC. You'll need to take them out.
- 4After that, find Decker. He's got a couple of important quests for you, specifically to take out Jain and Hightower.
- 5Once you've dealt with Decker's targets, you'll want to turn around and kill Decker himself. The Hub police will thank you for it.
- 6Look for Irwin. He's the guy you want to see if you're after the .223 Pistol.
- 7Next, find Butch. He's got a caravan quest for you that's pretty important for getting around.
- 8Track down Loxley. He's got the electronic lockpicks you'll need for some trickier situations.
- 9Finally, make your way to the Brotherhood of Steel. They've got Power Armor, Vree's tape, and some good weapons. If you couldn't pick a lock earlier, they can also help you with the Glow quest.
Important Order Note: Seriously, pay attention here! Don't start any quests for the Thieves' Guild *before* you've done Decker's jobs. The Guild doesn't want Hightower dead, but Decker does. If you mess up the order and take the Guild's quest first, Kane won't pay you for killing the Hightowers later. So, Decker first, *then* the Thieves' Guild. Got it?
- If you've got a high steal skill, don't forget you can swipe weapons, ammo, and stimpacks right off the guards. There's one in metal armor with an assault rifle, and a couple others with combat knives. But hey, if you've been trading with Raiders, you might already have better gear to trade for!
- When dealing with the Brotherhood of Steel, remember they can help with the Glow quest if you couldn't get through a locked door earlier.
- Also, make sure to give Cabot the Glow holodisk after you've dealt with the Brotherhood.
- Keep an eye out for the missing Brotherhood initiate quest in the Hub itself.
Walkthrough Order Summary:
- Kill FLC
- Get .223 Pistol
- Start caravan quest
- Jake for weapons/armor
- Finish the first part of the Thieves' Guild
- Finish caravan quest
- Get Decker's jobs and finish them
- Loxley for electronic lockpicks
- Kill Decker for the Hub police
- Brotherhood/Glow
- Brotherhood (give Cabbot the Glow hollodisc)
- Hub (missing Brotherhood initiate)
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