Fallout quests and experience (XP) table including Vault 13, Shady Sands, Junktown, and The Hub. Learn XP for kills and completing objectives.
Vault 13
Experience (XP) and Kills (kxp):
- 500 kxp - Kill all twenty rats in the Vault 13 cavern.
- 750 xp - Calm the rebel faction by talking with Theresa.
- 700 xp - Access both of the learning terminals at the Vault 13 library.
- 1000 xp - Catch the water thief.
- 7500 xp - Return the Water Chip to the overseer.
Shady Sands (First Visit)
Experience (XP) and Kills (kxp):
- 250 xp - Speak with Katrina. Choose the dialogue "Please Help Me..." and ask everything that appears in the menu.
- 100 xp - Convince Ian to join your group. Reward: Ian joins your group.
- 990 kxp - Kill all nine of the radscorpions in the radscorpion caves. Ask Seth to send you there. Also, take the tail off of one dead radscorpion.
- 500 xp - You will get this after you kill all nine of the radscorpions.
- 250 xp - Make a radscorpion poison antidote. Speak with Razlo during the day and tell him that you have some radscorpion flesh. Reward: Antidote against poison.
- 400 xp - Heal Jarvis, Seth's brother. He is suffering from the effects of the radscorpion poison; use the antidote that Razlo gave you on him.
- 500 xp - Tell the farmer in the brahmin-pen area of Shady Sands about crop rotation. You'll need high (40%+) science skill in order to do this.
Vault 15
Experience (XP) and Kills (kxp):
- 365 kxp - Kill all of the rats on Level I.
- 525 kxp - Kill all of the rats on Level II.
- 840 kxp - Kill all of the rats on Level III.
- 500 xp - Reach the command center. It is buried under rock.
Shady Sands (Second Visit)
Experience (XP) and Kills (kxp):
- 0 xp - Get quest to release Tandi from the Khan raider camp. Reward: Spear, two Stimpacks.
Khan Raider Camp (First Visit)
Experience (XP) and Kills (kxp):
- 400 xp - Release Tandi without using any violence. Reward: Tandi joins your group.
Shady Sands (Third Visit)
Experience (XP) and Kills (kxp):
- 500 xp - Return Tandi to Shady Sands. Reward: 500 dollars.
Khan Raider Camp (Second Visit)
Experience (XP) and Kills (kxp):
- 1125 kxp - Kill all of the Raiders.
- 400 xp - Free the two female slaves that Garl is holding.
Junktown
(experience for killing Killian and Neal is not available)
Experience (XP) and Kills (kxp):
- 400 xp - Kill the assassin.
- 250 kxp - Kill the assassin.
- 500 xp - Secure Gizmo's confession. Reward: Choice of shotgun and 100 shells, Leather Armor, Doctor's Bag, 20 stimpacks.
- 600 xp - Kill Gizmo and speak with Lars after you assist Junktown's guards in the death of Gizmo. Reward: $500.
- 425 kxp - Kill Gizmo and Izo.
- 300 xp - Talk with Tycho; ask him to teach you some survival skills. Also ask him to join you. Reward: 5% increase to outdoorsman. Tycho joins your group.
- 1000 xp - Save Sinthia from the crazed raider. Reward: One free room at crash house.
- 100 xp - Get Dogmeat out of Phil's house. Reward: Dogmeat joins your group.
- 400 xp - Steal Neal's urn and give it to Vinnie.
- 185 kxp - Kill the Skulz.
- 300 kxp - Kill the Skulz.
- 500 xp - Speak with Lars after you assist Junktown's guards in the death of the Skulz.
- 250 xp - Straighten out the issues between Saul and Trish.
- 600 xp - Kill Killian for Gizmo. You'll kill most of Junktown this way as well.
- 530 kxp - Kill Doc Morbid and his guards.
The Hub
Experience (XP) and Kills (kxp):
- 345 kxp - Kill Lorenzo and his guards at the FLC.
- 975 kxp - Kill Hightower and his guards.
- 600 xp - Tell Decker that you have killed Hightower. Reward: $3000.
- 575 kxp - Kill Priestess Jain and her minions.
- 700 xp - Tell Decker that you have killed Jain. Reward: $5000.
- 980 kxp - Kill Decker.
- 1400 xp - Help the Hub police eliminate Decker. Reward: $1300. If ask Beth about Decker and tell her that you killed him, she'll give you six stimpacks.
- 500 xp - Blackmail Iguana Bob. Reward: A payment of $50+ every five days.
- 800 xp - Enter the Deathclaw cavern.
- 1000 kxp - Kill Deathclaw.
- 300 kxp - Kill the dying mutant.
- 1000 xp - Tell Butch and Rutger that mutants are causing the caravan disappearances. Reward: $800, 15% discount at Beth's Weapon Shop.
- 100 xp - Lockpick all of the doors at Thieves' Circle.
- 900 xp - Talk to Loxley and agree to find Hightower's necklace. Reward: Lockpicks, flares.
- 500 xp - Give Loxley the necklace. Reward: $3000, Electronic Lockpicks.
- 570 kxp - Kill Raiders at Irwin's house. Reward: .223 Pistol.
- 2000 xp - Buy water from the Water Merchants. Reward: 100 extra days until water runs out at Vault. 400 days (instead of 500) for you to kill the Mutants. This doesn't apply for Fallout 1.1.
Brotherhood
Experience (XP) and Kills (kxp):
- 2000 xp - Successfully complete the Glow quest. Reward: You join the Brotherhood.
- 100 xp - Read the ancient Brotherhood tape.
- 500 xp - Watch the initiate combat training. Reward: 5% Unarmed, 5% Melee skill increase.
- 500 xp - Repair the Power Armor on Level 3.
- 100 xp - Read Vree's autopsy report.
- 580 kxp - Kill Raiders at the Hub.
- 1500 xp - Tell Talus that you have freed the initiate and accept the award. Reward: Rocket Launcher, Laser Pistol.
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