Learn about Fallout human enemy types, from townsfolk with 10-141 HP to Brotherhood Guards in Power Armor.
Townsfolk
- Hit Points: 10 to 141
- Weapon: Varies, including a Super Sledge found in the Boneyard.
- Armor: Varies from none to Combat Armor.
Raiders
- Hit Points: 12-35
- Weapon: Pistols, SMG's, various melee weapons.
- Armor: Leather Armor.
Junktown City Guards
- Hit Points: 20-50
- Weapon: Pistols, rifles, shotguns, various melee weapons.
- Armor: Leather Armor.
Hub City Guards
- Hit Points: 59 or 83
- Weapon: Combat Shotguns, Assault Rifles, unarmed/melee weapons.
- Armor: Combat Armor or Metal Armor.
Brotherhood Guards
- Hit Points: 35-95
- Weapon: Miniguns, gatling lasers, assault rifles, one has a rocket launcher.
- Armor: Power Armor/Brotherhood Armor.
COC Techs, COC Priests, BOS Scribes and Elders
- Hit Points: 35-75
- Weapon: Varies, from none to small energy weapons or pistols.
- Armor: COC robes (BOS Scribes wear bluish or dark purple robes).
Tips
- Experience earned is not dependent on the hit points and/or difficulty of the target.
- Brotherhood Guards are among the most difficult human enemies.
- Hub City Guards can be equipped with powerful Combat Shotguns and Assault Rifles.
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