Skip to content
Part 18
High on Life 2

Part 18

Complete Part 18 of the High on Life 2 walkthrough. Learn how to survive the rocket firing chamber, find the .357 Magnum, and navigate toxic spills and weak pipes.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Part 18 of the High on Life 2 walkthrough. Learn how to survive the rocket firing chamber, find the .357 Magnum, and navigate toxic spills and weak pipes.

Walkthrough
  1. 1
    After the initial event, hit the red "TEST FIRE" button. Immediately move to a corner next to one of the two doors to avoid rocket damage. The tentacles will be burned.
  2. 2
    Return to the rocket firing chamber and pick up the pistol dropped by the guard near the explosives room.
  3. 3
    Use the ladders to descend to the bottom floor of the firing chamber.
  4. 4
    Locate the pit in the center and climb down the ladder found within.
  5. 5
    Quicksave, then crouch-walk carefully along the slanty ground, dropping gently when necessary, until you reach section c1a4g.
  6. 6
    Section c1a4g: MOVING ON PAST THE FIRING CHAMBER
  7. 7
    After a minor drop, you will face a major drop into a pool of water. Aim for the center of the water to avoid instant death.
  8. 8
    Exit the water and approach the green toxic spill area to find a .357 Magnum and ammo. Look for another ammo box on the opposite side of the pool.
  9. 9
    Position yourself to look down into the pool and spot two round holes below. Dive down and enter the hole on the right.
  10. 10
    Move forward and up to emerge on a platform with a ladder. If you need health or armor, use the stations below, then return to the platform.
  11. 11
    Get onto the large brown pipe to the left of the ladder platform and follow it.
  12. 12
    Drop onto lower pipes and move along them until you can turn right and drop to an even lower pipe.
  13. 13
    Run along this pipe until you can jump to a larger pipe with a gap, a valve wheel, and an open hatch.
  14. 14
    Use the valve wheel to close the pipe gap (lean on the "Use item" key until it stops moving).
  15. 15
    Carefully crouch-drop onto the ladder in the open hatch and climb down to avoid health loss.
  16. 16
    After jumping over the large hole in the pipe segment, crouch-walk through a small fencing hole.
  17. 17
    Continue down the pipe until section c1a4j loads.
  18. 18
    Section c1a4j: WEAK PIPE AND TRIPMINES
  19. 19
    After turning a corner, you will reach a large discolored pipe segment that ends in a fence. Walking onto this segment will cause it to break.
  20. 20
    Lean on the "Move backward" key as you slide down the pipe to minimize health damage. This may require multiple attempts.
  21. 21
    If you don't land on the table, quickly jump onto it to crush the headcrab underneath. This also yields .357 ammo and potentially health.
  22. 22
    Bash all crates in the room to find more health packs and five unset tripmines.
  23. 23
    Move down the corridor past the room to reach the start of the "Power Up" chapter.
Tips
  • The tripmines found in section c1a4j will be useful in the next chapter.
  • In the Source version of the game, laser tripmines can be used to skip the gargantuan encounter in the next chapter by strategically placing them to cross a barricade.
  • When dealing with the vortigaunts near the flame pipe, quicksave before attempting to lure them into the flames, and be prepared to quickrestore if they survive.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content