Complete Part 39 walkthrough for High on Life 2, including how to get the hornet gun and navigate tripmined areas.
Walkthrough
- 1Use a combined explosion of grenades and land mines to instantly kill the grunt. If unsuccessful, quickrestore (reload a save file) and try again. Alternatively, use an AR grenade or sneak-shoot with a pistol.
- 2Avoid the grunt's land mine area and proceed past where the vortigaunt (enemy) was to find an alley with a tripmine (a proximity-triggered explosive).
- 3To bypass the tripmine, get onto the low end of the slanty rubble, run to its high end, and jump over it.
- 4Move slowly toward the steps ahead while looking up. Back up quickly when cinderblock rubble starts to fall to avoid damage.
- 5Go down the steps and jump over the next tripmine. Quicksave (manually save your progress).
- 6The following tripmine is at the bottom of more steps and is trickier to jump over. More damaging rubble falls just past it. To avoid the rubble, jump over the tripmine laser's left end, then strafe left as soon as you are past the steps.
- 7Run forward to the wall ahead and use hand grenades. Look up to see a sniper's nest and lob a grenade into it. Quicksave first to quickrestore if you mess up. Consider moving back from the wall slightly before throwing.
- 8Grab the shotgun near the dead security guard. Ignore the tripmine on the right as you head for another small land mine area.
- 9To avoid the land mines, hug the left wall as you enter the minefield. Go straight forward until you reach the wall ahead, then turn left and hug that wall until you reach a corner.
- 10Stay next to the wall as you turn the corner and move to where you are directly underneath a sniper nest.
- 11Get out the assault rifle, face the wall and the sniper above, then quicksave. Back up to the barbed wire barricade, lob an AR grenade into the sniper's nest, and run forward to the wall again. If done fast enough and without hitting a nearby land mine, you should kill the sniper without getting hurt. If you mess up, quickrestore and try again. You might want to shoot out the land mine from the nearby corner first.
- 12Go to the right end of the barbed wire barricade and crouch-walk (move while low to the ground) under it until you see two explosive barrels ahead and to the left. Shoot them with the pistol until they explode.
- 13Move past the barricade to where a large electrical structure has fallen against a building. Jump-crouch onto its base, then run up it to get onto the building's roof.
- 14Explore the roof until you find a large grate-covered fan between two vent shaft structures. Jump onto the fan and go past it to find a large blackened hole in the roof.
- 15Look through the hole to see some large wooden crates. Crouch-drop through the hole onto the crates to avoid damage and reach section c2a5d.
- 16In section c2a5d, bash all the crates in the room you drop into to find a health pack. Go through the door and turn left. Bash the crates there, then push through the partly open door and bash all the crates in its room to find an unset tripmine.
- 17Go back into the hallway and begin the journey through heavily tripmined areas. Do not detonate any tripmines or explosive barrels, as they will blow up everything.
- 18Jump over the first tripmine from on the steps near it, then jump onto the railing near the second one. Quicksave before attempting to run along the railing, as it often detonates the tripmine. Keep quickrestoring and trying, or try jumping over the false detonation point.
- 19Past that, push through the door on the left. Bash the first two crates past the door, but no more.
- 20In the back, push the smallest crate up against the next-smallest so you can jump-crouch onto the smallest one, then crouch-walk onto the biggest one and then onto the big window's ledge.
- 21Drop carefully down to the floor below. Get out the pistol and shoot the two headcrabs (enemies) you can see ahead.
- 22When you reach the corner past where you dropped down, turn right and go forward to find a large crate you can safely bash to get another unset tripmine.
- 23From the crate you just bashed, turn around and go over to the nearest tripmine, which is on the side of a wooden crate. After quicksaving, move up next to the tripmine and carefully jump-crouch onto it.
- 24Crouch-walk onto the crate it's attached to, crouch-jump to the nearby crate of the same size, jump-crouch onto the railing, and then drop onto the escape lift. If the jump to the railing is too hard, jump over another tripmine beam to a nearby crate next to the railing. Once there, move up against the railing and jump-crouch over it. (You'll first need to drop down to the floor and push that last crate up against the railing.)
- 25Once on the escape lift, move up against its button panel and use it to descend. After the lift stops, look for the hornet gun on the floor nearby.
- 26Try out the hornet gun by using its altfire mode (secondary attack) to blow up the explosive crates in the room. Crowbar-bash the remaining crates, then collect the supplies.
- 27Have the hornet gun out when you start the next section.
Tips
- A combined explosion of grenades and land mines should instantly kill the grunt.
- If you miss the sniper with a grenade, quickrestore and try again.
- Consider moving back from the wall slightly before throwing a grenade at the sniper's nest.
- You might want to shoot out the land mine near the sniper's nest from the nearby corner first.
- If the jump to the railing for the escape lift is too hard, jump over another tripmine beam to a nearby crate next to the railing.
- The hornet gun is a very useful weapon.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content