Your expert guide to Part 8 of High on Life 2. Master the Shotgun and Security Cage, conquer the Electrified Room, and outsmart the Autoturret with these detailed walkthrough tips.
Alright, let's dive into Part 8 of High on Life 2! This section throws a few tricky environmental puzzles at you, especially with that electrified water and a pesky autoturret. Don't worry, we'll get through it together.
Walkthrough
- 1First up, you'll be in a corridor past a storage area. Bash through the wooden crates and deal with the orange scuttlebugs until you reach the area labeled 'c1a2d'.
- 2Section c1a2d: Shotgun and Security Cage
- Bash most of the wooden crates, but leave the biggest one. There's a headcrab behind it. Crouch-walk slowly past the crate until you're in a good spot to shoot it. The guard in the cage might even help out by shooting it.
- 3After dealing with the headcrab, bash the crate and head around the corner. You'll find a shotgun and some shells on a green crate. You might need to jump onto the crate to grab everything.
- 4As you approach the caged area with the security guard, a zombie will appear. Shoot it once with your pistol to draw its attention, then let the guard take care of it and open the gate. If that doesn't work, you'll need to quickly kill the zombie with the shotgun before it gets too close to the gate.
- 5Before going into the cage, drop to the lower floor and bash crates to find a health pack and an armor battery.
- 6Climb the ladder back up to the higher floor, go through the gate, and grab the ammo from the green crate near the guard.
- 7Talk to the guard to get him to follow you. Head down the short hall to the room past the cage. There's a headcrab in a vent above. Run to the back of the room to make it jump out, then quickly move aside so it misses you and gets shot by your guard. Grab all the ammo in the room.
- 8Head back through the cage gate to where section 'c1a2' loads again.
- Lead your guard to the big broken window in the D-AL 101 room so he can shoot the headcrab inside. Tell him to stay put.
- Crouch-jump onto the window's sill. Face the nearby table, hold the 'Use item' key, and pull it towards you by moving backward.
- Once the table is next to the window, get back on the sill and crouch-walk onto the table.
- Bash out the glass pieces from the sill, then hop onto it and drop into the water. Warning: The water is electrified! Quickly crouch-jump onto the table before you take too much damage. It's possible to do this without touching the water, but it's tricky.
- Jump from the table to the large counter on the right. Jump over the sink in the middle of the counter – its water is also electrified.
- Jump from the end of the counter to the small table next to the first aid station, then jump to the small counter with the dead headcrab on it.
- Use the light switch on the wall to turn off the electricity, making the room safe.
- Find the vent shaft in the wall to the left of the light switch counter. Stand in front of it with your flashlight on. There are three headcrabs inside. The easiest way to kill them is to wait for them to approach the grating and shoot them through it. If they don't all come to the grating, you might need to bash it open and deal with them directly.
- After killing the headcrabs, bash off the grating and crouch-jump into the shaft. Before you do, check the big cabinet to the right of the first aid station for an armor battery.
- Move through the shaft, staying crouched under a large fan. You can watch headcrabs get splattered by the fan or just keep moving.
- When you reach a grating, bash through it and move forward to drop into a hallway. Open the doors you couldn't access before and get your guard following you again.
- Head down the hallway and take cover behind a large metal crate while your guard deals with some drop-down headcrabs.
- Once the crabs are dead, tell your guard to wait. Push the small metal box so it's directly under the broken ladder in the ceiling. Use the box to jump onto the ladder.
- Climb the ladder and move to a large bashable grating in the floor. Bash it with your crowbar, and get your pistol ready to shoot the headcrab ahead as soon as you drop down.
- Turn around and bash out the wall grating, but don't drop through yet. Move forward until the noisy autoturret on the right powers up, then quickly back away before it can shoot you. Wait for it to power down after shooting a scientist and a headcrab, then quicksave.
- To get some extra goodies, drop to the floor, turn right, and run to the leftmost wooden crate. Crouch down and push it as far as you can, then bash it out of the way. Use the switch on the metal control box to turn off the autoturret.
- Grab the bullet clip in the middle of the room. Go through the red-outlined doorway to the left of a dead scientist. Check the green crate and shelves for ammo.
- Find the red door and push it open to return to the hallway where you left your guard. Get him to follow you again.
- Push and/or pull the small metal box all the way to the turret room. Use it to get onto the large metal box near the turret's platform, then jump to the platform.
Tips
- Don't forget to grab the shotgun and shells early on; it'll make dealing with zombies much easier.
- Use your guard companion to your advantage! He can help thin out enemies and open gates.
- The electrified water is a major hazard. Pay close attention to the jumps and use the tables and counters to avoid taking too much damage.
- Quicksaving before dealing with the autoturret is a smart move, just in case.
- Always check those green crates and shelves for ammo and health packs!
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