Detailed walkthrough for Part 27 of High on Life 2, covering elevator rides, rail car navigation, combat encounters with marines and turrets, and finding essential ammo and health.
Walkthrough
- 1Ride the elevator down, crouching to avoid electrical discharges.
- 2Strafe left off the rail car before it stops to avoid tripmines.
- 3Catch up to the rail car and shoot the wooden crates to destroy them.
- 4Shoot the marines hiding behind the crates.
- 5Crouch-ride the rail car until it stops, then crouch-walk off the right side to collect weapons and AR grenades.
- 6Use the wall switch to raise the barrier arm. Quicksave.
- 7Crouch-jump back onto the rail car and start it again.
- 8Ride the car to where the track curves left. You can take a shortcut or continue for more bullets.
- 9Crouch-ride through an area with crates until past a rocket emplacement.
- 10Stop the car, crowbar the marine at the emplacement, and take his gun.
- 11Continue riding until you reach a track switch. Shoot it with the pistol to flip it so the car goes straight.
- 12Ride the car until it stops at a rail car elevator shaft. Climb down the ladder to section c2a2g.
- 13As section c2a2g loads, drop a hand grenade to detonate tripmines and disable a turret. Move back up the ladder to avoid damage.
- 14Descend the ladder until you can see the doorway to a supply room. Toss two hand grenades into the room to kill zombies.
- 15Jump off the ladder to avoid a laser alert and enter the supply room for grenades and a first aid station.
- 16Exit the supply room and carefully move past turrets on the left side of the track.
- 17When the track turns left, quicksave. Run and jump over the track, then crouch behind a wooden crate.
- 18Push the crate left to shoot the marine at the sandbag wall with the .357. Quicksave/restore if needed.
- 19If both crates survive, bash the nearest one and push the other toward the marine's wall.
- 20Bash the crate at the wall to get a tripmine, then go around the wall to shoot the marine in the mounted gun.
- 21Go down the corridor and start crouch-walking at the doorway leading outside.
- 22Jump-toss a C4 satchel at the two marines outside and detonate it.
- 23Collect their dropped weapons. Turn left from the steps and go forward, jumping the rail track.
- 24Look up at the cliffside for the sniper. Throw a grenade (AR grenade recommended) to kill him.
- 25Locate the streetlamp with a crate and health pack. Use the crate to jump onto the machine for health if needed.
- 26Bash the crate for shotgun ammo.
- 27Find the "BLAST DANGER" doors near the streetlamp and use the wall controls to open them.
- 28Go through the doors and use the next set of controls to move to section c2a2h.
- 29In section c2a2h, crouch-walk along the right wall to sneak-shoot the leftmost marine with the pistol.
- 30Alternatively, quickly launch an AR grenade at one marine and shoot the last one when he runs into view.
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