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Part 60
High on Life 2

Part 60

Master High on Life 2's Part 60 with this guide. Learn strategies for defeating alien controllers, navigating tricky lifts, and looting spiral rooms.

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Master High on Life 2's Part 60 with this guide. Learn strategies for defeating alien controllers, navigating tricky lifts, and looting spiral rooms.

Walkthrough
  1. 1
    Proceed through the initial area, using hornets to clear out the vort in the healing chamber. Ride the lift up and take down the vort on the walkway.
  2. 2
    Use the main walkway to reach a large area behind three pillars. This is a good spot to use the assault rifle to destroy the three alien controllers.
  3. 3
    Before the next lift, explore the skinny, curving walkways leading to two small holes in the wall. Enter the right-hand doorway and proceed down the red-lit corridor to a spiral-screw-style room.
  4. 4
    On the lowest floor of the central structure, use the altfire-hornet to destroy the grunt barrel, then quickly back up and fire hornets to kill the grunt. Eliminate the vort guarding the central pillar.
  5. 5
    On the floor across from your doorway, use altfire-hornet on the grunt barrel, then strafe and fire hornets to kill the grunt. Locate and eliminate the vort, which may be hiding behind the pillar.
  6. 6
    Collect supplies from the current floor and the floor below by dropping onto the spiral walkway. Return to the second floor via the walkway.
  7. 7
    Move along the walkway to reach the third floor. Jump-hornet the vort on the fourth floor. Check the third floor for supplies.
  8. 8
    Save before entering the fourth floor, as it may attract alien controllers. If you choose to collect the supplies on the fourth floor (health packs, armor batteries, ammo canister), quicksave, grab them quickly, and retreat to safety.
  9. 9
    Return to the main chamber and proceed to the next spinny up-n-down lift. Quicksave before riding it.
  10. 10
    Ride the lift up. If it glitches, quickrestore. Once it reaches the top without glitching, stay on it until it descends. Jump to the area behind the three huge pillars and take cover.
  11. 11
    Use this position to defeat the three alien controllers. Alternatively, ride the lift up, enter the side area with the healing chamber, and defeat controllers as they follow.
  12. 12
    Return to the lift area and quicksave. Continue riding the lift up, jumping to the walkway when possible, and quickrestoring if you fall or get stuck.
  13. 13
    Check the side area for a healing chamber. Stand in the doorway and look toward the final lift. If a vort is present, eliminate it with hornets.
  14. 14
    Get on the final lift when it stops. Wait until it nears the twirly spinaroosa teleporter gadget and jump into its green center to reach section c4a1f.
  15. 15
    Section c4a1f is a platform jump-a-thon. Make running jumps to consecutive platforms until you reach the large floating rock with the red teleporter. Quicksave, then enter the red swirl to proceed to the "Nihilanth" chapter.
Tips
  • The hornet gun is essential for most combat encounters in this section.
  • Utilize quicksaves frequently, especially before riding lifts or entering new areas.
  • The area behind the three huge pillars is a safe zone for engaging controllers.
  • Be prepared for the tricky spinny lifts; quicksaves and quickrestores are crucial.
  • The fourth floor has supplies but is guarded by alien controllers; assess the risk versus reward.

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