Unlock the secrets of SimCity 2000's rail and subway systems! Learn construction costs, maintenance, and how to build a thriving city with efficient transport.
Hey there! So, you're looking to get your city moving beyond just roads and highways? Smart move! In SimCity 2000, railroads and subways aren't just fancy additions; they're a crucial part of a well-oiled urban machine. Building a city without them is possible, sure, but you'll be leaving a ton of potential on the table. Let's dive into how these systems work and why they're so important.
Think of rails and subways as the arteries of your city. They move Sims around efficiently, which is key for keeping your city happy and growing. While you can definitely succeed without them, you're really missing out on a whole layer of urban planning and a significant boost to your city's overall health and desirability.
Rail System Information:
| Type | Invention Year | Construction Cost ($) | Maintenance Cost Per Year ($) |
| Rail | 1900 | 25 per tile | 0.40 per tile |
| Rail Bridge | 1900 | 75 per tile | 0.25 per tile |
| Rail Depot | 1900 | 500 per Depot | 1.50 per Depot |
| Subway Line | 1910 | 100 per tile | 0.40 per tile* |
| Subway Station | 1910 | 250 per Station | 0.80 per Station* |
| Rail/Subway Junction | 1910 | 250 per Junction | 0.80 per Junction* |
*Heads up! Even though these cost a bit to maintain, they won't suffer if you cut transportation funding. That's a nice little perk!
A little tip from the community, specifically for the Windows 95 version: If you decide to cut funding for subways, don't sweat it too much. They're pretty resilient and will keep running smoothly at 0% funding without any track loss, unlike your regular roads or rails. So, if you're tight on cash, subways are a safer bet to keep operational.
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