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Notes and Strategy (41)
Sonic the Hedgehog 2

Notes and Strategy (41)

Sonic the Hedgehog 2 Act 2 walkthrough: Beat Dr. Robotnik's Ball Launcher Machine and avoid a game-breaking glitch. Learn boss strategies.

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Sonic the Hedgehog 2 Act 2 walkthrough: Beat Dr. Robotnik's Ball Launcher Machine and avoid a game-breaking glitch. Learn boss strategies.

Walkthrough
  1. 1
    Ride the cup and proceed right.
  2. 2
    Jump up the spring and go left.
  3. 3
    Pass the Starpost and use the gravelling hooks.
  4. 4
    Hop across the platforms and pass another Starpost.
  5. 5
    Avoid the flame blasters as you drop down.
  6. 6
    Go left and enter the small passageway.
  7. 7
    Destroy the switch and drop down.
  8. 8
    Enter the water and Spin Dash through the wall.
  9. 9
    Go right and head through the pipe.
  10. 10
    Go down the slopes and ride the cup.
  11. 11
    Warning: Going right instead of riding the cup will trigger a glitch that stops Sonic/Tails from moving, requiring a Time Over to continue. To avoid this, ride the cup and enter the water.
  12. 12
    Go right and ride the cups.
  13. 13
    On the last cup, you will be sent flying right; jump off to avoid this.
  14. 14
    Head past the Starpost and go right to fight the 1st of 2 Boss Battles.

Boss Battle: Dr. Robotnik's Ball Launcher Machine - 8 Hits

Strategy:

  • The machine copies your movements.
  • Take out the spikes individually; each spike takes 3 hits to destroy.
  • If you are patient and hit them one at a time, 1 of the 2 spikes will be destroyed, making the Mini-Boss Battle much easier.
  • If you can hit the machine 3 more times, you'll win.
Tips
  • Each spike takes 3 hits to destroy.
  • Destroying spikes individually makes the boss easier.
  • Hitting the machine 3 more times after dealing with spikes results in a win.

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