Skip to content
Castle Town
The Legend of Zelda: Spirit Tracks

Castle Town

Walkthrough for Castle Town in The Legend of Zelda: Spirit Tracks. Includes how to get the Engineer's Certificate, meet Zelda, and escape the castle with her.

By ···10 min read·Multi-source verified
1 reading this guide  

Walkthrough for Castle Town in The Legend of Zelda: Spirit Tracks. Includes how to get the Engineer's Certificate, meet Zelda, and escape the castle with her.

Castle Town is a pretty interesting place. There's lots of places to check out, but you can't do much in any of them at the moment. The shop near the center holds some interesting items, including a shield, but we don't need it right now, plus we don't have the money. Just head north up towards the castle, and you'll meet with the game's Postman. Instead of like in Phantom Hourglass, he just hands you letters so you can read them yourself. That's a bit better, so your private life won't be read out loud. Continue to the castle. Follow the path to some guards. Talk to them until they'll let you in for the ceremony. Keep going and talk to the guard. He'll tell you to get lost, then someone will arrive. This Chancellor Cole fellow tells the guard to let you through, and also leads the way. Follow him, then watch the scene as Zelda gives you your engineer's certificate!

She also hands you a letter in secret, and tells you to beware of the Chancellor. Huh. Well, Cole sends you off and says with a fanged grin that your train will become useless soon anyway...eugh..that guy gives me the creeps. Anyway, now that you have your certificate, read the letter. She wants to meet you in secret, and gives you a little piece of map with the letter to tell you where to go. Tap the map icon and draw what's on there onto your map. Now head down to the first floor, and take a right. Make sure not to get spotted by the guard, and take the nearby staircase up. A guard will be up here and notice you, but there's nothing to worry about, just don't let him see you cross the thin ledge to the north. So, cross that, and enter the door on the other side.

Once inside, we can make your way upstairs to the third floor, where Zelda is. First, navigate this seemingly empty floor. In the southwest corner is a treasure chest. Open it for a Red Rupee. Now head outside on this west side to find another chest! Open it for a piece of Treasure. Now backtrack and enter Zelda's room. She's playing a pan flute and a really catchy tune, then proceeds to talk with you. She says that the tracks that used to be scattered across the land are vanishing, and thinks something might've happened at the Spirit Tower nearby. She wants to go there to investigate, but as a Princess, she's not allowed to leave the castle. So, she wants to help you escape. She'll give you a Recruit Uniform, which helps you get disguised like the guards to trick them. Nice, they look just like the Hero's Clothes. Exit the room with her.

Now for a little bit of sneaking. You'll have to distract the guards so they don't see Zelda. She'll walk behind you, but if you need her to walk by herself, tap the swirl icon at her feet and trace a path for her. There's a switch button to see where Zelda is if you two get split up, and a Call button to call her to you. For now, take her to the outside here, to the exit to the south and right. To do this easily, just walk behind the lower guard and move Zelda so she's in the south hall. When the guard passes to the left, move Zelda over to the exit and follow her out.

Now there's even more guards outside. Thankfully they aren't moving. Drop down, and get to the bush. Move Zelda to the right of the bush, and talk to the guard on the left side. Stay there and move Zelda right past him. Now for the next guard. Move Zelda to the nearest bush as possible, and talk to the guard while on his northwest side. Move Zelda to the next bush so she's hiding from that guard. The next guard doesn't want to concern himself with small talk, so we have to get him to move someplace. He's very vigilant, so we need to make some sound so he'll get distracted. Grab a rock, and throw it while north of him. He will come to you, so switch to Zelda and move her behind the bush where you are quickly. Now while that guard is still distracted, move over to the guard at the front entrance, make him look west, and take Zelda out of the castle grounds.

You'll automatically take Zelda to the train when you follow her out. After some talk with Alfonzo, we'll be back on the train. This is also automatic, so don't worry. On the way, the Spirit Tracks leading to the tower will vanish. Watch the scene, the Tower of Spirits has been blown apart, and its pieces are floating on top of each other. Suddenly, the black clouds above the tower billow, and a ghost train will appear from it. Then, Chancellor Cole will show up and show himself to be a demon with horns! Wow. Alfonzo tries to protect the Princess, but Cole's assistant, Byrne, takes him out pretty easily. As Byrne goes to get Princess Zelda, Link tries to protect her. Sadly, Link is tossed away like a ragdoll. Cole comes up and blasts Zelda with energy, which separates her spirit from her body. ...Oh no. Byrne takes Zelda's body away.

You wake up in a room in Hyrule Castle with Alfonzo, and an old man simply called Teacher is there. Talk to him. Pick the top option, then the bottom option. Exit the room, and walk south. You'll see Zelda's spirit appear, and float to the next floor up. Follow her. She'll float into a room, wondering why no-one can hear her. Follow her, open the door, go through, and head upstairs to her room. After Link confirms that he can see her, she apologizes for what happened, and tells you that she wants to go back to the Tower of Spirits. Before we go, she tells you of the Spirit Flute that she played before. She'll ask you to carry it for her, as it may just help protect her. So now you've got the Spirit Flute! This magical instrument can play songs of mysterious power, but first we need to learn a song for it!

Let's exit the Castle. Zelda mentions that there's a secret passage to the

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content