Master Castle Town (7) in The Legend of Zelda: Spirit Tracks! Learn enemy layouts, boss strategies, and tips for every floor to claim your rare treasures.
Alright, so you've unlocked a new challenge in Castle Town called 'Take 'Em All On'! It's a super tough gauntlet with 16 floors, but the rewards are totally worth it, especially if you're looking for rare treasure. Let's break down what you're up against on each floor.
Floor 1: You'll start with 4 Blue ChuChus and 4 Helmet ChuChus. Remember to use your Bombs on the Blue ChuChus; they're a bit more vulnerable to that!
Floor 2: Get ready for 16 Green Spinuts. Oh, and watch your step because this floor is icy, making movement a bit tricky.
Floor 3: This floor has 6 Stalfos. They're classic Zelda enemies, so be ready to dodge and strike.
Floor 4: Here you'll face 7 Fire Keese and 6 Ice Keese. Keep an eye out for their elemental attacks.
Floor 5: Three Big Blins stand in your way on this floor. They're larger and hit harder, so give them some space.
Floor 6: Another 6 Stalfos Warriors will challenge you here. They're a bit tougher than the regular Stalfos.
Floor 7: You'll encounter 5 Gerunes on this level.
Floor 8: Five Ergtoroks are waiting for you. These guys can be a handful.
Floor 9: Brace yourself for 4 Heatoises. These fiery foes require careful handling.
Floor 10: This floor is packed with 12 Freezards! Definitely use your Light Arrows here to make quick work of them.
Now for the bosses on floors 11 through 16!
Floor 11: Stagnox, Armored Colossus (BOSS)
Floor 12: Fraaz, Master of Icy Fire (BOSS)
Floor 13: Phytops, Barbed Menace (BOSS)
Floor 14: Cragma, Lava Lord (BOSS)
Floor 15: Skeldritch, Ancient Demon (BOSS)
Floor 16: Dark Link (BOSS)
Boss Strategy: Dark Link
Talk about a surprise! Your final opponent is your own dark replica, Dark Link. Before you even start the fight, make sure to break all the pots in the room. They're full of hearts, and you'll definitely want to be healed up for this one. Dark Link pulls out all the stops, using the Bow, Bombs, sword slashes, a spin attack, and even a fancy jumping slash. The key here is that he'll block most of your attacks. You can only hit him when his guard is down. Look for openings when he's holding a Bomb, firing Arrows, or just after he lands from a jump slash. Honestly, for a final boss in this challenge, he's pretty dodgeable. The real challenge is just landing those hits when he's vulnerable. Once you get his pattern down, you'll take him down!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content