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Child Liberation: Goodfellows Brewery
Assassin's Creed Syndicate

Child Liberation: Goodfellows Brewery

Guide to liberating children at Goodfellows Brewery in Assassin's Creed Syndicate. Learn how to disable alarms, defeat the foreman, and rescue all children for bonus rewards.

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Guide to liberating children at Goodfellows Brewery in Assassin's Creed Syndicate. Learn how to disable alarms, defeat the foreman, and rescue all children for bonus rewards.

Alright, let's tackle the Child Liberation at Goodfellows Brewery in Westminster. You'll find it right in the middle of the borough, just south of Wellington Barracks. This one's a bit spread out, covering two buildings with four groups of kids to save, plus a foreman to deal with. The main goal here, besides freeing the kids, is to keep the alarm bells quiet for that sweet 100% synchronization.

Walkthrough
  1. 1
    First things first, let's deal with those alarm bells. There are two of them, one to the north and one to the south of the restricted area. The southern one is out in the open, with just one Blighter guard. The northern one is just inside the main gate, and you'll find a stationary Blighter and a couple of patrols there. Taking these out early means you can go loud later without messing up your optional objective.
  2. 2
    With the alarms silenced, it's time to hunt down the foreman. You'll need to get inside the main building. There's a sniper on the roof of the taller building you'll want to take care of first. Then, find the entrance to the main building.
  3. 3
    Once inside, look for the stairs leading down. Position yourself at the top and wait. When the foreman patrols near the bottom, use your whistle to draw him up to you. A quick assassination should do the trick.
  4. 4
    Now that the foreman is dealt with, we need to free the children. There are four groups scattered around:
    • One group is in the south corner of the main building's ground floor, near where the foreman was.
  5. 5
    Another group is in the north corner of the same floor.
  6. 6
    A third group is on the ground level in the northeast corner of the main building.
  7. 7
    The last group is on the ground level in the smaller, eastern building.
  8. 8
    Once all four groups of children are liberated and the foreman is dead, this memory will be complete.
Tips
  • Disabling the alarm bells is key to completing the optional objective of not triggering the alarm.
  • The foreman can be tricky, but luring him up the stairs with a whistle makes the assassination much easier.
  • Keep an eye out for the sniper on the roof before you enter the main building.
  • Money: 600 £ (Bonus: 250 £)
  • XP: 430 XP (Bonus: 250 XP)

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