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Memory 01: 01 Strange Bedfellows
Assassin's Creed Syndicate

Memory 01: 01 Strange Bedfellows

Complete the Strange Bedfellows mission in assassins creed syndicate. Locate your target, infiltrate the train station, and destroy 5 dynamite crates.

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Complete the Strange Bedfellows mission in assassins creed syndicate. Locate your target, infiltrate the train station, and destroy 5 dynamite crates.

Walkthrough
  1. 1
    Begin in a small, green search area. Follow the building to your left and use Eagle Vision to find a doorman. Speak with him to enter the club.
  2. 2
    Speak with the target for a cutscene (a non-interactive cinematic the game plays automatically).
  3. 3
    Follow Roth outside and hop into a nearby cart. Steer it to the objective marker to the north.
  4. 4
    Exit the vehicle and follow Roth to a rooftop for another conversation that updates your objectives.
  5. 5
    Infiltrate the train station ahead and find five crates of dynamite.
  6. 6
    As the conversation with Roth continues, a train will approach. Jump onto the moving train to enter the station unseen.
  7. 7
    Once aboard the train, enter the passenger car and crouch to remain undetected.
  8. 8
    Activate your Eagle Vision as the train enters the station and tag as many enemies as possible. The station is teeming with level 7-8 enemies (over 25), and the restricted area has alarm bells. Sabotage these if possible.
  9. 9
    When the train stops, exit the passenger car towards the locomotive and hop onto the platform to the left, where there are fewer enemies.
  10. 10
    Use your Rope Launcher to reach the supports above the platform, which run the length of the station. From here, tag additional enemies with Eagle Vision, locate the five crates, and plan your approach.
  11. 11
    To destroy the dynamite crates:
  12. 12
    Dynamite 1/5: In the center of the station, inside a train car on a second train. Use the girders to reach it. Before acting, note the nearby alarm bell and the footbridge with a sniper. Drop down from the girders, kill the sniper and the thug on the overpass, then perform an air assassination on the enemy near the alarm bell. Quickly sabotage the bell before returning to the girders. Sneak into the train car from the end closest to the footbridge, ignite the dynamite, and use the Rope Launcher to return to the girders before it explodes.
  13. 13
    Dynamite 2/5: Just to the north of the first crate, in a side passage opposite its location. If quick, use the girders to reach the arched windows overlooking this area while enemies are distracted by the explosion. Drop down to ignite the second crate in the corner before they return. If not quick enough, dispatch the enemies first. Return to the main station room and the girders overhead.
  14. 14
    Dynamite 3/5: Located at ground level behind a partition/desk area near the far western wall. There is one patrolling enemy. From the girders, move west and position yourself above the crate. Wait for the guard to patrol near it and air assassinate him. Ignite the dynamite and quickly Rope Launch back to the girders.
  15. 15
    Dynamite 4/5: On the northwestern part of the footbridge on the west side of the train station. This is guarded by a sniper and a thug. Wait for the sniper to investigate the explosion from Dynamite 3 before approaching.
  16. 16
    Dynamite 5/5: In a side room in the very north-west corner of the train station. This is guarded by a foreman/boss thug enemy.
Tips
  • You can alert all enemies around each dynamite crate and engage in melee combat, but being stealthy is more effective, especially if under-leveled.
  • Use Eagle Vision frequently to tag enemies and locate objectives.
  • The Rope Launcher is useful for quickly traversing the station's upper supports.
  • Consider taking out enemies in quick succession to cause confusion and draw guards away from their posts.

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