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Memory 01: 01 Cat And Mouse
Assassin's Creed Syndicate

Memory 01: 01 Cat And Mouse

Follow our step-by-step guide for Assassin's Creed Syndicate's 'Memory 01: Cat and Mouse' mission, including escorting Marx, gang fights, and kidnapping the spy.

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Follow our step-by-step guide for Assassin's Creed Syndicate's 'Memory 01: Cat and Mouse' mission, including escorting Marx, gang fights, and kidnapping the spy.

Walkthrough
  1. 1
    Part 1: Escort the Ally
    1. As soon as the mission starts, follow Karl Marx out of the train station.
  2. 2
    You'll enter an alleyway marked as a restricted area with a green search zone.
  3. 3
    Use your Eagle Vision to spot the 4 spies that will approach Marx. You need to eliminate them before they reach him. Be aware that there's a heavy police presence, so hostile actions will draw their attention.
  4. 4
    Optional Objective: To get the hanging barrels objective, wait for a spy to follow Marx a short distance into an area with hanging barrels. Drop the barrels on the spy. There are three sets of barrels and four spies, so you'll have plenty of chances.
  5. 5
    To make this part easier, use the Rope Launcher to get onto the rooftops. Following Marx from above lets you target the barrels without alerting the police and gives you a better view of their areas of effect for more accurate drops.
  6. 6
    Once Marx leaves the alley and crosses the street into an outdoor storage area, you might need to fight off any police you've alerted.
  • Part 2: Gang Fight
    1. When Marx is ready to move on, he'll lead you back to the street and tell you to deal with a spy in a nearby pub.
    2. Outside the pub, you'll see Blighters and Rooks on opposite sides of the street. Recruit the Rooks and have them attack the Blighters to start a gang fight.
    3. During the fight, the police and the spy from inside the pub will come out. This is your chance to kill the spy to complete the optional objective.
    4. Once the street is clear of enemies, follow Marx into the pub and then through some back alleys until a cutscene plays.
  • Part 3: Kidnap the Spy
    1. After the cutscene, you'll need to kidnap a spy who is guarded by four policemen.
    2. The easiest way to do this is to tail the group until they reach the street and get into carriages.
    3. Follow the target's carriage until there aren't too many police around. Then, jump onto the roof and hijack the carriage. This should force the target out onto the street.
    4. Get out of the carriage, approach the target, and kidnap him. Put him in the back of the carriage.
    5. Drive to the destination and deliver the target to the objective marker to end the memory.
  • Tips
    • Using the Rope Launcher to follow Marx from the rooftops during the escort segment makes it much easier to use the hanging barrels effectively and avoid alerting the police.
    • Recruiting Rooks to fight the Blighters provides a distraction that allows the spy and police to come out of the pub, making the optional objective easier to complete.
    • Hijacking the target's carriage is the safest way to isolate the spy for kidnapping without drawing too much attention from the surrounding police.
    • Experience Points
    • Money
    • Full Synchronization (if all optional objectives are met)

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