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Memory 01: 01 Double Trouble
Assassin's Creed Syndicate

Memory 01: 01 Double Trouble

Follow our Assassin's Creed Syndicate walkthrough for Memory 01: Double Trouble. Learn how to locate targets, infiltrate a party, pickpocket, and escape with a carriage.

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Follow our Assassin's Creed Syndicate walkthrough for Memory 01: Double Trouble. Learn how to locate targets, infiltrate a party, pickpocket, and escape with a carriage.

Walkthrough
  1. 1
    After the opening cutscene, take a carriage to the objective marker in northeast Westminster.
  2. 2
    Speak with the child at the green objective marker to learn the location of the first target.
  3. 3
    Follow the GPS to the first target's location.
  4. 4
    Arrive at the party location. The invitation is inside a restricted area under a striped tent.
  5. 5
    The main entrance is blocked by police. Climb onto the building to your right.
  6. 6
    Knock out the policeman overlooking the party. Use Eagle Vision to tag police in the restricted area.
  7. 7
    To get the invitation:
    • Option A: Drop to the ground and sneak through the crowd to the tent.
  8. 8
    Option B: Use the Rope Launcher on the building behind the tent and drop onto the tent.
  9. 9
    Wait for guards to patrol away, then drop into the tent and grab the invitation.
  10. 10
    Exit the tent and the restricted area.
  11. 11
    The location of the second target will appear on the map at Queen Victoria train station in southern Westminster.
  12. 12
    Enter the station and use the Rope Launcher to reach the girders above the train platforms.
  13. 13
    Use Eagle Vision to locate the target and her escort. She will sit on a bench on one of the platforms.
  14. 14
    Position yourself above the target on the girders.
  15. 15
    When the escort moves away, drop onto the platform behind the target.
  16. 16
    Move to the glowing indicator on the bench and pickpocket the invitation.
  17. 17
    You will likely be spotted. Become anonymous and return to the western end of the station.
  18. 18
    A carriage will be marked on your map. Steal this carriage.
  19. 19
    Drive the carriage slowly along the GPS route, avoiding obstacles to avoid damaging it (for an optional objective).
  20. 20
    Arrive at the destination to complete the memory.
Tips
  • There is an optional objective to complete the memory without killing any policemen. Knock them out if you need to deal with them.
  • If detected, run and hide before attempting objectives again.
  • Avoid damaging the carriage during the escape sequence to complete the optional objective.
  • Completion of Sequence 09, Memory 01.
  • Progress in the main story.

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