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Carver's Camp
Dark Age of Camelot

Carver's Camp

Guide to Carver's Camp in Dark Age of Camelot, including finding the Mercury Djinn and Jupiter Djinn, and details on shops.

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Guide to Carver's Camp in Dark Age of Camelot, including finding the Mercury Djinn and Jupiter Djinn, and details on shops.

Walkthrough
  1. 1
    Use Grip Psynergy to save a boy separated by a broken bridge.
  2. 2
    Talk to Carver and use a broken gondola to cross to the other side of the camp.
  3. 3
    Go to the southwest corner, down some stairs, and around the far west house to find jars.
  4. 4
    One jar contains 123 coins.
  5. 5
    In the store, find a sleep bomb in a barrel downstairs.
  6. 6
    Inside the main house in the north, find an herb in the second barrel on the right by the entrance.
  7. 7
    Push the log by the shop west to use it to enter the chimney of the house to the west.
  8. 8
    Find Lucky pepper in the right barrel in this house.
  9. 9
    Go to the south of the camp and jump to the ladder leading down to the east south exit.
  10. 10
    Climb down and use Growth on the plant to meet Chill, who will join you.
  11. 11
    Check out the shops in Carver's Camp. The three-dot sign indicates a store that deals in everything.
  12. 12
    Sell two nuts from dragon fights to afford the best items. Recommended purchases include the travel vest and upgrading weapons.
  13. 13
    Item Shop: Herb (10), Antidote (20), Water of Life (3000).
  14. 14
    Weapon Shop: Long Sword (200), Battle Axe (280), Short Bow (300), Magic Rod (380).
  15. 15
    Armor Shop: Travel Vest (50), Circlet (120), Wooden Shield (40), Padded Gloves (10).
  16. 16
    Inn: 12 Coins to stay.
  17. 17
    Go around the northern house counter-clockwise and cast Move twice on the rock column to get back to the Goma Highlands.
  18. 18
    Find another Herb in the right jar to the north in the Goma Highlands.
  19. 19
    Head south to the gondola and use a fireball to bring it back.
  20. 20
    Ride the gondola to the other side and follow the path to the Jupiter Djinn.
  21. 21
    Defeat the Jupiter Djinn to acquire Gust.
  22. 22
    Head through the main south exit to return to the world map.
Tips
  • Carver is the leader of the lumberjack camp. He is an old Vale refugee.
  • The travel vests are a good idea to purchase.
  • Upgrade your weapons if you can afford them.
  • Setting Gust to Tyrell can improve his stats and add poison curing abilities.
  • You can visit the east portion of Carver's lumberyard on the world map.

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