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Teppe Ruins
Dark Age of Camelot

Teppe Ruins

Follow this comprehensive Dark Age of Camelot guide to navigate the Teppe Ruins, defeat enemies, and acquire valuable items like the Sword of Dusk and Water of Life.

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Follow this comprehensive Dark Age of Camelot guide to navigate the Teppe Ruins, defeat enemies, and acquire valuable items like the Sword of Dusk and Water of Life.

First things first. See that Mercury Djinn? Throw a fireball at him. Now go check out the house on the left. In here talk to the man at the stove, who will complain that he can't go fishing due to not having a good enough rod. Well, good thing we bought that trusty staff, huh? Go ahead and give it to him and he'll fish up the Djinn. And surprisingly despite being roasted and then fished up like dinner, the Mercury Djinn Dewdrop will join you with no resistance.

Now head up the hill and enter the cave on the left. Here go towards the chest and after getting rid of the snow with a fireball you can acquire a [Water of Life].

Go into the ruins and you'll see the shadow girl running from you again. Go down the left path here. In the next room ignore the path to the north but go through the door. In here, push the log down, then the next one right.

Now you're going to want to use "Move" psynergy on the column. Move it until it's in the top right-hand corner so you can climb up the vine and jump across. Go onwards to the next vine and down to get a [Sword of Dusk] from the chest. Not a bad upgrade. Grip yourself back to where you were and take the right south exit this time to see the shadow girl move down a rope.

Move to the next room to see a huge statue with a clown nose. Interesting. The team will comment on it only to have the shadow girl, who we should have running from us, come in from behind. She introduces herself as Sveta, and is a beastmen. Read the entry to find out that she's even an adept.

For some reason, Sveta will want us to return the bag that we learned was lost in Te Rya. She even offers to be a guide for us in Morgal. Well let's see, do you want a mind-reading beastwoman on your side?

Yikes, I can hear your "YES!" through the monitor. Ok, ok, just say yes and take the elegant bag. You can actually even move forward up the vine here as that path leads you back to the cabin from earlier.

Head back to Te Rya now.

Characters

  • Sveta — This beastman Adept has enhanced senses and can read other's minds and render scents visible.
  • Volechek — This leader of beastmen is the king of Morgal. He was crowned after leading the successful uprising against Sanan colonists.

Psynergy

  • Mind Read Psynergy — This wind-based Psynergy allows the user to listen to the thoughts and strong emotions of people and animals. Only very specialized Wind Adepts such as Ivan and Sheba can master this esoteric technique.

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