Unlock the full potential of your character in Dark Age of Camelot by mastering the Jupiter Series psynergy. Learn about each psynergy's PP cost, range, and description.
Hey there! So you're diving into Dark Age of Camelot and want to get a handle on the 'Jupiter Series' psynergy? Awesome! This guide is going to break down all the different psynergy classes and the cool moves they unlock. Think of it as your cheat sheet to understanding what each psynergy does, how much it costs in PP (Psynergy Points), and how far its effects can reach. We'll go through each class, from the versatile Apprentice to the powerful Shaman, so you know exactly what you're working with.
We've got tables for each class, detailing their psynergy names, PP costs, range, and a quick description of what they do. Whether you're looking to move objects, grow climbing ropes, blast enemies with celestial or earth-based attacks, or debuff your foes, there's a psynergy here for you. Let's get started and make sure you're not missing out on any of these essential abilities!
Apprentice Psynergy
The Apprentice class is your all-rounder, offering a mix of utility and offense. You'll find psynergy here that lets you manipulate the environment, heal yourself, and unleash some decent damage.
| Name | PP | Range | Description |
| Move | 2 | Move an object on the ground. | |
| Growth | 4 | Grow small plants into a climbing rope. | |
| Retreat | 6 | Return to the dungeon's entrance. | |
| Astral Blast | 5 | Strike with celestial force. | |
| Gaia | 7 | ||| | Strike with the earth's might. |
| Mother Gaia | 17 | ||||| | Strike with the earth's power. |
| Grand Gaia | 32 | ||||| | Strike with the earth's fury. |
| Weaken | 4 | Drop enemy's resistance. | |
| Enfeeble | 6 | ||| | Drop enemy party's resistance. |
| Delude | 4 | ||| | Wrap multiple foes in delusion. |
| Sleep | 5 | ||| | Lull multiple foes to sleep. |
| Haunt | 5 | ||| | Haunt a foe with an evil spirit. |
| Curse | 6 | Draw the Spirit of Death to a foe. | |
| Drain | 3 | Steal an enemys HP and add it to your own. | |
| Psy Drain | 0 | Steal an enemys PP and add it to your own. |
Illusionist Psynergy
The Illusionist class shares the same psynergy list as the Apprentice. This means you get all those handy utility and offensive options right from the start.
Note: The Illusionist has the same psynergy set as the Apprentice.
Enchanter Psynergy
If you're looking to buff yourself and your allies, the Enchanter class is where it's at. These psynergy focus on boosting attack and defense.
| Name | PP | Range | Description |
| Impact | 7 | Boost ally's attack. | |
| High Impact | 12 | |||||||| | Boost party's attack. |
| Ward | 3 | Boost resistance. | |
| Resist | 5 | |||||||| | Boost party resistance. |
Conjurer Psynergy
The Conjurer class brings some serious elemental power, specifically lightning and earth-based attacks. They also have a unique psynergy that replaces a standard offensive one.
Note: Thunder Mine replaces Astral Blast for this class.
| Name | PP | Range | Description |
| Thunder Mine | 16 | Strike with ball lightning. |
War Adept Psynergy
The War Adept class mirrors the Conjurer's offensive capabilities, focusing on powerful elemental strikes. You'll get access to potent lightning and plant-based attacks.
Note: This class has the same psynergy set as the Conjurer.
Shaman Psynergy
The Shaman class offers a fantastic blend of utility, offense, and crucial healing. They have access to movement and growth psynergy, strong elemental attacks, and powerful healing spells.
| Name | PP | Range | Description |
| Move | 2 | Move an object on the ground. | |
| Growth | 4 | Grow small plants into a climbing rope. | |
| Retreat | 6 | Return to the dungeon's entrance. | |
| Bolt | 4 | Strike with a lightning bolt. | |
| Flash Bolt | 7 | ||| | Strike with a sudden flash of lightning. |
| Blue Bolt | 14 | ||| | Strike with a mighty bold from the blue. |
| Mad Growth | 10 | ||| | Strike with ferocious plants. |
| Wild Growth | 19 | ||||| | Strike with giant plants. |
| Cure | 3 | Restore at least 70 HP. | |
| Cure Well | 7 | Restore at least 150 HP. | |
| Potent Cure | 10 | Restore at least 300 HP. |
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