Explore the MARS SERIES (6) abilities for Pilgrim, Wanderer, Ascetic, Fire Monk, Guru, and Enchanter in Dark Age of Camelot, including costs and effects.
Pilgrim Abilities:
- Beastform: Costs 8 PP. Calls on the power of the inner beast.
- Spirit Sense: Costs 1 PP. Senses someone's heart, even beyond death.
- Slap: Costs 4 PP. Slaps a creature or object forcefully.
- Track: Costs 1 PP. Sniffs out a faint smell.
- Slash: Costs 4 PP. Strikes with a blade of focused air.
- Wind Slash: Costs 9 PP. Strikes with a razor-sharp blade of air. Has a range of 3 segments.
- Sonic Slash: Costs 20 PP. Strikes with a supersonic blade of wind. Has a range of 5 segments.
- Plasma: Costs 8 PP. Strikes with a barrage of bolts. Has a range of 3 segments.
- Shine Plasma: Costs 18 PP. Strikes with a concentrated flurry of bolts. Has a range of 5 segments.
- Spark Plasma: Costs 37 PP. Strikes with a coruscating surge of energy. Has a range of 7 segments.
- Bind: Costs 4 PP. Blocks a foe's psynergy.
- Drain: Costs 3 PP. Steals an enemy's HP and adds it to your own.
- Psy Drain: Costs 0 PP. Steals an enemy's PP and adds it to your own.
Wanderer Abilities:
The Wanderer has the same abilities as the Pilgrim.
Ascetic Abilities:
- Volcano: Costs 6 PP. Strikes with volcanic might.
- Eruption: Costs 14 PP. Strikes with a powerful volcanic blast. Has a range of 3 segments.
- Pyroclasm: Costs 29 PP. Strikes with a massive blast of volcanic heat. Has a range of 5 segments.
- Ward: Costs 3 PP. Boosts resistance.
- Resist: Costs 5 PP. Boosts party resistance. Has a range of 7 segments.
Fire Monk Abilities:
The Fire Monk has the same abilities as the Ascetic.
Guru Abilities:
The Guru has the same abilities as the Ascetic.
Enchanter Abilities:
- Beastform: Costs 8 PP. Calls on the power of the inner beast.
- Spirit Sense: Costs 1 PP. Senses someone's heart, even beyond death.
- Slap: Costs 4 PP. Slaps a creature or object forcefully.
- Track: Costs 1 PP. Sniffs out a faint smell.
- Astral Blast: Costs 5 PP. Strikes with celestial force.
- Volcano: Costs 6 PP. Strikes with volcanic might.
- Eruption: Costs 14 PP. Strikes with a powerful volcanic blast. Has a range of 3 segments.
- Pyroclasm: Costs 29 PP. Strikes with a massive blast of volcanic heat. Has a range of 5 segments.
- Impact: Costs 7 PP. Boosts ally's attack.
- High Impact: Costs 12 PP. Boosts party's attack. Has a range of 7 segments.
- Guard: Costs 3 PP. Boosts ally's Defense.
- Protect: Costs 5 PP. Boosts party's Defense. Has a range of 8 segments.
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