Explore the 'Other Series' abilities for Medium, Conjurer, and Ranger in Dark Age of Camelot, including Beastform, Spirit Sense, and various bolt and slash attacks.
Medium Abilities:
- Beastform: Costs 8 PP. Allows you to call on the power of the inner beast.
- Spirit Sense: Costs 1 PP. Allows you to sense someone's heart, even beyond death.
- Slap: Costs 4 PP. Allows you to slap a creature or object forcefully.
- Track: Costs 1 PP. Allows you to sniff out a faint smell.
- Haunt: Costs 5 PP. Allows you to haunt a foe with an evil spirit.
- Curse: Costs 6 PP. Allows you to draw the Spirit of Death to a foe.
- Condemn: Costs 8 PP. Allows you to disable your enemy with evil.
- Bolt: Costs 4 PP. Allows you to strike with a lightning bolt.
- Flash Bolt: Costs 7 PP. Allows you to strike with a sudden flash of lightning.
- Blue Bolt: Costs 14 PP. Allows you to strike with a mighty bolt from the blue.
- Froth: Costs 5 PP. Allows you to strike with frothing bubbles.
- Froth Sphere: Costs 12 PP. Allows you to strike with frenzied bubbles.
- Froth Spiral: Costs 31 PP. Allows you to strike with a bubble vortex.
- Cure: Costs 3 PP. Restores at least 70 HP.
- Cure Well: Costs 7 PP. Restores at least 150 HP.
- Potent Cure: Costs 10 PP. Restores at least 300 HP.
- Revive: Costs 15 PP. Allows you to revive a downed ally.
- Drain: Costs 3 PP. Steals an enemy's HP and adds it to your own.
- Psy Drain: Costs 0 PP. Steals an enemy's PP and adds it to your own.
Conjurer Abilities:
The Conjurer class has the same abilities as the Medium.
Ranger Abilities:
- Beastform: Costs 8 PP. Allows you to call on the power of the inner beast.
- Spirit Sense: Costs 1 PP. Allows you to sense someone's heart, even beyond death.
- Slap: Costs 4 PP. Allows you to slap a creature or object forcefully.
- Track: Costs 1 PP. Allows you to sniff out a faint smell.
- Slash: Costs 4 PP. Allows you to strike with a blade of focused air.
- Wind Slash: Costs 9 PP. Allows you to strike with a razor-sharp blade of air.
- Sonic Slash: Costs 20 PP. Allows you to strike with a supersonic blade of wind.
- Douse: Costs 5 PP. Allows you to summon a downpour that extinguishes fire.
- Drench: Costs 10 PP. Allows you to strike with a torrent of water.
- Deluge: Costs 20 PP. Allows you to strike with a deadly flood.
- Volcano: Costs 6 PP. Allows you to strike with volcanic might.
- Eruption: Costs 14 PP. Allows you to strike with a powerful volcanic blast.
- Pyroclasm: Costs 29 PP. Allows you to strike with a massive blast of volcanic heat.
- Ward: Costs 3 PP. Allows you to boost resistance.
- Resist: Costs 5 PP. Allows you to boost party resistance. The range is indicated by seven vertical bars (|||||||).
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