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Jupiter Lighthouse
Dark Age of Camelot

Jupiter Lighthouse

Complete guide to the Jupiter Lighthouse in Dark Age of Camelot, including historical context, puzzle solutions, and strategies for overcoming obstacles.

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Complete guide to the Jupiter Lighthouse in Dark Age of Camelot, including historical context, puzzle solutions, and strategies for overcoming obstacles.

Talk to the guide here for some info on the Jupiter Lighthouse course. We have 10 minutes again, and like last time you can read the signs here for a LOT of info, mostly pertaining to the first games in the series (If you don't care about this info stuff, just scroll down past the boxes. Personally, I like the info as it's hard to remember details about the earlier Golden Sun games).

Jupiter Lighthouse
This lighthouse provided the wind energy that combined with the other three elements to power the force of Alchemy.
This tower is now in western Gondowan's Atteka region and was one of the four that were lit to trigger the Golden Sun event.

Indra
This continent was where the Warriors of Vale found the ship that allowed them to sail around the world.
Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far from that continent.

Osenia
This large continent is far to the south, across the ocean from Angara.
The Warriors of Vale crossed its desert expanse and scaled its immense Air's Rock plateau using wind-based Psynergy.

Piers
This Water Adept from the remote civilization of Lemuria joined Felix's party in his quest to ignite the lighthouses.
He now sails the world in his ancient ship, investigating mysterious phenomena.

Lemuria
This legendary island city is home to an advanced civilization isolated from the world by surrounding and ever-present mists.
Time passes slowly for its citizens, who sometimes travel the world in powerful ships of distinctive design.

Poseidon
This sea god stood in the way of all those who tried to sail past him.
The Warriors of Vale had to acquire the Trident of Ankohl in order to breach Poseidon's invulnerbility.

Gabomba Statue
This huge statue was revered by a village in central Gondowan.
The statue was the entrance to a vast clockwork labyrinth that was powered by Psynergy.

Ok, now that the history lesson is done, run up the steps and cast whirlwind on the wind spinner. This will make the statue's tongue stick out and allow you to cross. In this second part, use move to get all the column's to sit in front of the wind so that you can cross.

This next part is going to take a little time. You have to "assemble" the tridents, which means you have to move three rock columns. Use the rocks to jump downwards and then use the boxes in this area to get to each of the three rock columns and use your move psynergy on them. Make sure you aren't standing in the space you want to move them to!

Once you've done that, just go cast fireball at

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