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Tanglewood
Dark Age of Camelot

Tanglewood

Learn how to navigate Tanglewood in Dark Age of Camelot. This guide covers Djinn mechanics, class changes, and overcoming environmental obstacles.

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Learn how to navigate Tanglewood in Dark Age of Camelot. This guide covers Djinn mechanics, class changes, and overcoming environmental obstacles.

Walkthrough
  1. 1
    Enter the forest; Isaac will loan you and Karis some Djinn.
  2. 2
    Learn about setting Djinn to party members to change classes, affecting stats and psynergy.
  3. 3
    Experience two battles demonstrating individual Djinn use and summoning. Understand the difference between 'Set' and 'Standby' modes for Djinn.
  4. 4
    After the Djinn lesson, you'll borrow six Djinn. Isaac and Garet join your party as support.
  5. 5
    The starting classes, Ruffian and Diviner, are sufficient for now.
  6. 6
    Head right, as the left path is blocked. Take the right path again.
  7. 7
    Leap on rocks to the left to find a chest with a [Herb].
  8. 8
    Head up the semi-L rock to reach a new section of the forest.
  9. 9
    Follow the linear path towards the exit on the right, grabbing a [Bramble Seed] from a chest.
  10. 10
    Garet will notice the problem with the roots. You'll see a scene demonstrating how to destroy roots by shooting flowers with Fireball Psynergy.
  11. 11
    Head down the left path to the south to clear some roots (optional).
  12. 12
    Exit to the right.
  13. 13
    Navigate the maze: go up the first set of steps and back down south.
  14. 14
    Go all the way east, then take the second path south.
  15. 15
    Follow the winding path to the south-eastern area.
  16. 16
    Jump on the roots and move left to fry the flower with Fireball.
  17. 17
    Go left and onto the platform. Use the maze walls to jump around.
  18. 18
    Head towards the moving plant and use Growth Psynergy on it to climb it.
  19. 19
    Cast Fireball on another flower to clear the roots.
  20. 20
    The path to the exit is now clear.
Tips
  • Djinn are elemental creatures used to enhance powers and summon spirits.
  • Djinn categories: Mars (fire), Mercury (water), Venus (earth), and Jupiter (wind).
  • Setting Djinn changes your class, affecting stats and available psynergy.
  • Djinn must be in 'Standby' to be summoned.
  • Felix is an Earth Adept who left his homeland with his sister Jenna and Kraden.
  • The Warriors of Vale are Adepts who unsealed Alchemy 30 years ago, causing the Golden Sun event.
  • Fireball Psynergy is a fire-based ability that incinerates targets.
  • The left path in the first section of the forest leads to a dead end.
  • The left path in the section with roots is optional.
  • [Herb]
  • [Bramble Seed]
  • Temporary loan of six Djinn.
  • Isaac and Garet join your party.

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