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MARS SERIES (5)
Dark Age of Camelot

MARS SERIES (5)

Explore the MARS SERIES spells for Pilgrim, Ascetic, and Cavalier classes in Dark Age of Camelot, including costs and ranges.

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Explore the MARS SERIES spells for Pilgrim, Ascetic, and Cavalier classes in Dark Age of Camelot, including costs and ranges.

Pilgrim Spells:

  • Douse: Costs 5 PP, has a ||| range, and summons a downpour that extinguishes fire.
  • Insight: Costs 1 PP, has a | range, and allows you to learn what is most needed.
  • Drench: Costs 10 PP, has a ||| range, and strikes with a torrent of water.
  • Deluge: Costs 20 PP, has a ||||| range, and strikes with a deadly flood.
  • Prism: Costs 7 PP, has a ||| range, and strikes with ice crystals.
  • Hail Prism: Costs 16 PP, has a ||||| range, and strikes with a crystal hail.
  • Freeze Prism: Costs 31 PP, has a ||||| range, and strikes with chilling crystal.
  • Cure Poison: Costs 2 PP, has a | range, and cleanses the body of poison.
  • Restore: Costs 3 PP, has a | range, and removes sleep, stun, and delusion.
  • Break: Costs 5 PP, has a |||||||| range, and eliminates an enemy's bonuses.

Wanderer Spells: The Wanderer has the same spells as the Pilgrim.

Ascetic Spells:

  • Volcano: Costs 6 PP, has a | range, and strikes with volcanic might.
  • Eruption: Costs 14 PP, has a ||| range, and strikes with a powerful volcanic blast.
  • Pyroclasm: Costs 29 PP, has a ||||| range, and strikes with a massive blast of volcanic heat.
  • Wish: Costs 9 PP, has a |||||||| range, and restores at least 80 HP to all allies.
  • Wish Well: Costs 13 PP, has a |||||||| range, and restores at least 160 HP to all allies.
  • Pure Wish: Costs 20 PP, has a |||||||| range, and restores at least 400 HP to all allies.

Water Monk Spells: The Water Monk has the same spells as the Ascetic.

Guru Spells: The Guru has the same spells as the Water Monk.

Cavalier Spells:

  • Douse: Costs 5 PP, has a ||| range, and summons a downpour that extinguishes fire.
  • Insight: Costs 1 PP, has a | range, and allows you to learn what is most needed.
  • Cutting Edge: Costs 5 PP, has a | range, and inflicts damage with a shock wave.
  • Blast: Costs 5 PP, has a ||| range, and strikes with an explosive blast.
  • Mad Blast: Costs 9 PP, has a ||| range, and strikes with a staggering explosive blast.
  • Fiery Blast: Costs 19 PP, has a ||||| range, and strikes with a massive incinerating blast.
  • Ply: Costs 4 PP, has a | range, and restores at least 100 HP with faith.
  • Ply Well: Costs 8 PP, has a | range, and restores at least 200 HP with faith.
  • Pure Ply: Costs 12 PP, has a | range, and restores at least 1000 HP with faith.
  • Wish: Costs 9 PP, has a |||||||| range, and restores at least 80 HP to all allies.
  • Wish Well: Costs 13 PP, has a |||||||| range, and restores at least 160 HP to all allies.
  • Pure Wish: Costs 20 PP, has a |||||||| range, and restores at least 400 HP to all allies.
  • Cure Poison: Costs 2 PP, has a | range, and cleanses the body of poison.
  • Restore: Costs 3 PP, has a | range, and removes sleep, stun, and delusion.
  • Guard: Costs 3 PP, has a | range, and boosts an ally's Defense.
  • Protect: Costs 5 PP, has a |||||||| range, and boosts the party's Defense.
  • Break: Costs 5 PP, has a ||||| range.

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