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OTHER SERIES (8)
Dark Age of Camelot

OTHER SERIES (8)

Explore the unique abilities and psynergy of the Ninja, Disciple, Master, and Dragoon classes in Dark Age of Camelot. Learn their strengths and how to use them effectively.

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Explore the unique abilities and psynergy of the Ninja, Disciple, Master, and Dragoon classes in Dark Age of Camelot. Learn their strengths and how to use them effectively.

Alright, let's dive into the 'Other Series (8)' section. This part of the guide is all about some specialized classes and their unique abilities, often called 'psynergy' in this game. Think of these as distinct playstyles that offer different ways to approach combat and utility. We've got the Ninja, Disciple, Master, and Dragoon here, each with their own set of skills that can really change up your game.

We'll break down what each class brings to the table, focusing on their psynergy – what they cost in PP (Psynergy Points), their range, and what they actually do. Understanding these is key to mastering these classes and using them to their full potential.

Ninja Psynergy

The Ninja class offers a mix of utility and offensive psynergy. You've got skills like 'Search' to reveal hidden things and 'Move' to manipulate objects, which can be super handy for puzzles or environmental interactions. Then there are the direct damage skills, ranging from the quick 'Shuriken' to the devastating 'Carpet Bomb' and 'Thunderhead' which have the widest range and highest PP cost. Don't forget the crowd control with 'Gale', 'Typhoon', and 'Hurricane' to push enemies around, or 'Mist' to debuff them.

NamePPRangeDescription
Search1See beyond the visible realm.
Move2Move an object on the ground.
Death Plunge14Leap high to deliver a crushing blow.
Shuriken8|||Strike with a huge throwing star.
Annihilation18Attempt to annihilate a foe.
Punji7|||Strike with a bamboo weapon.
Punji Trap13|||Strike with bamboo stakes.
Punji Strike24|||||Strike with bamboo spikes.
Fire Bomb5|||Strike with a bomb blast.
Cluster Bomb11|||||Strike with multiple, coordinated blasts.
Carpet Bomb29||||||||Strike with densely packed blasts of fire.
Gale3|||Send things flying with a wind gods power.
Typhoon12|||||Strike with a ferocious windstorm.
Hurricane25|||||A furious storm of howling wind.
Thunderclap9|||Strike with the storm's fury.
Thunderbolt19|||||Strike with the storm's thunderous rage.
Thunderhead39||||||||Strike with the wrath of the storm god.
Mist4|||Wrap a foe in a cloud of delusion.

Disciple & Master Psynergy

The Disciple and Master classes share a very similar set of psynergy, with a notable replacement for the Ninja's 'Death Plunge'. The 'Death Leap' is their signature powerful single-target attack, costing a bit more PP but packing a serious punch. Beyond that, these classes focus on enhancing their offensive capabilities and utility.

NamePPRangeDescription
Death Leap22Leap high to deliver a annihilating strike

Note: The Master class has the same psynergy as the Disciple.

Dragoon Psynergy

The Dragoon class offers a different flavor, focusing on both direct damage and significant healing capabilities. Like the Ninja, they have 'Search' and 'Move' for utility. Their offensive psynergy includes the 'Cutting Edge' for a shockwave attack, and a series of elemental blasts like 'Blast', 'Mad Blast', and the powerful 'Fiery Blast'. What sets them apart is their 'Ply' series – 'Ply', 'Ply Well', and 'Pure Ply' – which restore HP to a single target, with 'Pure Ply' restoring a massive 1000 HP. They also have 'Wish' and 'Wish Well' to restore HP to all allies, making them valuable support characters.

NamePPRangeDescription
Search1See beyond the visible realm.
Move2Move an object on the ground.
Cutting Edge5Inflict damage with a shock wave.
Thorn6|||Strike with stabbing thorns.
Briar11|||Strike with sharpened briars.
Nettle23|||||Strike with stinging nettles.
Blast5|||Strike with an explosive blast.
Mad Blast9|||Strike with a staggering explosive blast.
Fiery Blast19|||||Strike with a massive incinerating blast.
Ply4Restore at least 100 HP with faith.
Ply Well8Restore at least 200 HP with faith.
Pure Ply12Restore at least 1000 HP with faith.
Wish9||||||||Restore at least 80 HP to all allies.
Wish Well13||||||||Restore at least 160 HP to all allies.

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