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JUPITER SERIES (3)
Dark Age of Camelot

JUPITER SERIES (3)

Reference for Dark Age of Camelot Jupiter Series spells including Fireball, Astral Blast, Volcano, Eruption, Pyroclasm, Ward, Resist, Weaken, Enfeeble, Delude, Sleep, Drain, Psy Drain, Impact, High Impact, Guard, Protect, Thunder Mine, Slash, Wind Slash, Sonic Slash, Plasma, Shine Plasma, Spark Plasma.

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Reference for Dark Age of Camelot Jupiter Series spells including Fireball, Astral Blast, Volcano, Eruption, Pyroclasm, Ward, Resist, Weaken, Enfeeble, Delude, Sleep, Drain, Psy Drain, Impact, High Impact, Guard, Protect, Thunder Mine, Slash, Wind Slash, Sonic Slash, Plasma, Shine Plasma, Spark Plasma.

Page Spells:

  • Fireball: Costs 6 PP. Burns an object with a blazing fireball.
  • Astral Blast: Costs 5 PP. Strikes with celestial force.
  • Volcano: Costs 6 PP. Strikes with volcanic might.
  • Eruption: Costs 14 PP. Has a range of |||. Strikes with a powerful volcanic blast.
  • Pyroclasm: Costs 29 PP. Has a range of |||||. Strikes with a massive blast of volcanic heat.
  • Ward: Costs 3 PP. Boosts resistance.
  • Resist: Costs 5 PP. Has a range of |||||||. Boosts party resistance.
  • Weaken: Costs 4 PP. Drops enemy's resistance.
  • Enfeeble: Costs 6 PP. Has a range of |||. Drops enemy party's resistance.
  • Delude: Costs 4 PP. Has a range of |||. Wraps multiple foes in delusion.
  • Sleep: Costs 5 PP. Has a range of |||. Lulls multiple foes to sleep.
  • Drain: Costs 3 PP. Steals an enemy's HP and adds it to your own.
  • Psy Drain: Costs 0 PP. Steals an enemy's PP (Power Points) and adds it to your own.

Illusionist Spells:

The Illusionist has the same spells as the Page.

Enchanter Spells:

  • Impact: Costs 7 PP. Boosts ally's attack.
  • High Impact: Costs 12 PP. Has a range of ||||||||. Boosts party's attack.
  • Guard: Costs 3 PP. Boosts ally's Defense.
  • Protect: Costs 5 PP. Has a range of ||||||||. Boosts party's Defense.

Conjurer Spells:

  • Thunder Mine: Costs 16 PP. Strikes with ball lightning. (Note: This psynergy replaces Astral Blast).

War Adept Spells:

The War Adept has the same spells as the Conjurer.

Ascetic Spells:

  • Fireball: Costs 6 PP. Burns an object with a blazing fireball.
  • Slash: Costs 4 PP. Strikes with a blade of focused air.
  • Wind Slash: Costs 9 PP. Has a range of |||. Strikes with a razor-sharp blade of air.
  • Sonic Slash: Costs 20 PP. Has a range of |||||. Strikes with a supersonic blade of wind.
  • Plasma: Costs 8 PP. Has a range of |||. Strikes with a barrage of bolts.
  • Shine Plasma: Costs 18 PP. Has a range of |||||. Strikes with a concentrated flurry of bolts.
  • Spark Plasma: Costs 37 PP. Has a range of |||||||. Strikes with a coruscating surge of energy.
  • Volcano: Costs 6 PP. Strikes with volcanic might.
  • Eruption: Costs 14 PP. Has a range of |||. Strikes with a powerful volcanic blast.
  • Pyroclasm: Costs 29 PP. Has a range of |||||. Strikes with a massive blast of volcanic heat.
  • Ward: Costs 3 PP. Boosts resistance.

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