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OTHER SERIES (2)
Dark Age of Camelot

OTHER SERIES (2)

Explore the 'Other Series (2)' spells in Dark Age of Camelot, including Medium, Conjurer, Dark Shaman, Ranger, Bard, Warlock, and White Mage abilities.

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Explore the 'Other Series (2)' spells in Dark Age of Camelot, including Medium, Conjurer, Dark Shaman, Ranger, Bard, Warlock, and White Mage abilities.

Medium, Conjurer, and Dark Shaman Spells:

  • Whirlwind: Costs 5 PP, has a range of |||, and sends things flying with a tornado's power.
  • Haunt: Costs 5 PP, has a range of |||, and haunts a foe with an evil spirit.
  • Curse: Costs 6 PP, has a range of |, and draws the Spirit of Death to a foe.
  • Condemn: Costs 8 PP, has a range of |, and disables your enemy with evil.
  • Bolt: Costs 4 PP, has a range of |, and strikes with a lightning bolt.
  • Flash Bolt: Costs 7 PP, has a range of |||, and strikes with a sudden flash of lightning.
  • Blue Bolt: Costs 14 PP, has a range of |||, and strikes with a mighty bolt from the blue.
  • Froth: Costs 5 PP, has a range of |||, and strikes with frothing bubbles.
  • Froth Sphere: Costs 12 PP, has a range of |||||, and strikes with frenzied bubbles.
  • Froth Spiral: Costs 31 PP, has a range of |||||, and strikes with a bubble vortex.
  • Cure: Costs 3 PP, has a range of |, and restores at least 70 HP.
  • Cure Well: Costs 7 PP, has a range of |, and restores at least 150 HP.
  • Potent Cure: Costs 10 PP, has a range of |, and restores at least 300 HP.
  • Revive: Costs 15 PP, has a range of |, and revives a downed ally.
  • Drain: Costs 3 PP, has a range of |, and steals an enemy's HP and adds it to your own.
  • Psy Drain: Costs 0 PP, has a range of |, and steals an enemy's PP and adds it to your own.

Ranger, Bard, and Warlock Spells:

  • Whirlwind: Costs 5 PP, has a range of |||, and sends things flying with a tornado's power.
  • Slash: Costs 4 PP, has a range of |, and strikes with a blade of focused air.
  • Wind Slash: Costs 9 PP, has a range of |||, and strikes with a razor-sharp blade of air.
  • Sonic Slash: Costs 20 PP, has a range of |||||, and strikes with a supersonic blade of wind.
  • Douse: Costs 5 PP, has a range of |||, and summons a downpour that extinguishes fire.
  • Drench: Costs 10 PP, has a range of |||, and strikes with a torrent of water.
  • Deluge: Costs 20 PP, has a range of |||||, and strikes with a deadly flood.
  • Volcano: Costs 6 PP, has a range of |, and strikes with volcanic might.
  • Eruption: Costs 14 PP, has a range of |||, and strikes with a powerful volcanic blast.
  • Pyroclasm: Costs 29 PP, has a range of |||||, and strikes with a massive blast of volcanic heat.
  • Ward: Costs 3 PP, has a range of |, and boosts resistance.
  • Resist: Costs 5 PP, has a range of |||||||, and boosts party resistance.
  • Bind: Costs 4 PP, has a range of |, and blocks a foe's psynergy.
  • Drain: Costs 3 PP, has a range of |, and steals an enemy's HP and adds it to your own.
  • Psy Drain: Costs 0 PP, has a range of |, and steals an enemy's PP and adds it to your own.
  • Break: Costs 5 PP, has a range of ||||||||, and eliminates an enemy's bonuses.

White Mage Spells:

The White Mage class has access to the 'Whirlwind' spell, costing 5 PP with a range of |||, which sends things flying with a tornado's power.

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