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VENUS SERIES
Dark Age of Camelot

VENUS SERIES

Unlock the full potential of your Venus Series summons in Dark Age of Camelot! Learn about each Psynergy, its PP cost, range, and powerful effects to dominate your foes.

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Unlock the full potential of your Venus Series summons in Dark Age of Camelot! Learn about each Psynergy, its PP cost, range, and powerful effects to dominate your foes.

Alright, let's talk about the Venus Series summons in Dark Age of Camelot. These are your go-to moves for dealing earth-shattering damage and some crucial support. Think of them as your heavy hitters and emergency buttons. We've got a few different classes that get access to these, so let's break down what each one can do for you.

First up, we have the Squire and Knight classes. They share a pretty solid set of Psynergies that are great for both utility and offense. You'll find moves like 'Move' to manipulate objects, 'Growth' to create climbing paths, and 'Retreat' to get you back to safety. For damage, you've got 'Ragnarok' which hits hard with a massive sword, and then the Quake line – 'Quake', 'Earthquake', and 'Quake Sphere' – which get progressively more powerful and cover wider areas. Don't forget the healing too; 'Cure', 'Cure Well', and 'Potent Cure' will keep your party topped up.

NamePPRangeDescription
Move2Move an object on the ground.
Growth4Grow small plants into a climbing rope.
Retreat6Return to the dungeon's entrance.
Ragnarok7Strike with a massive sword.
Quake4|||Strike with a powerful quake.
Earthquake7|||||Strike with a mighty tremor.
Quake Sphere15|||||||Strike with a massive quake.
Spire5Strike with an earthen spire.
Clay Spire13|||Strike with a spire of clay.
Stone Spire22|||Strike with a stone spire.
Cure3Restore at least 70 HP.
Cure Well7Restore at least 150 HP.
Potent Cure10Restore at least 300 HP.

Next, we have the Gallant class. They get some of the most potent earth-based attacks. 'Gaia', 'Mother Gaia', and 'Grand Gaia' are all about raw earth power, increasing in strength and range. Plus, they get the crucial 'Revive' Psynergy to bring back fallen allies, which is a lifesaver in tough fights. Keep an eye on the PP costs here, as these are some of the more expensive moves.

NamePPRangeDescription
Gaia7|||Strike with the earth's might.
Mother Gaia17|||||Strike with the earth's power.
Grand Gaia32|||||Strike with the earth's fury.
Revive15Revive a downed ally.

Finally, the Lord and Slayer classes get access to 'Odyssey'. This Psynergy replaces 'Ragnarok' for them and is a powerful single-target sword attack. It's a bit more expensive than Ragnarok but hits like a truck.

NamePPRangeDescription
Odyssey18Pierce a foe with a colossal sword.
Tips
  • Don't underestimate the utility Psynergies like 'Move' and 'Growth'. They can open up new paths or solve puzzles you might get stuck on.
  • The Quake series is fantastic for hitting multiple enemies at once, especially when you're facing a horde. 'Quake Sphere' has a massive range, so use it wisely when you've got a big group bunched up.
  • Healing Psynergies are essential. Always try to have enough PP to cast 'Cure Well' or 'Potent Cure' when needed. Running out of healing can be a quick way to a Game Over screen.
  • 'Revive' is your panic button for when a key party member goes down. Make sure the Gallant class has enough PP saved up for it during tough boss fights.
  • The higher-tier earth attacks like 'Grand Gaia' and 'Odyssey' have significant PP costs. Make sure you have enough PP regeneration or items to support using them frequently.

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