Unlock the full potential of your Venus Series summons in Dark Age of Camelot! Learn about each Psynergy, its PP cost, range, and powerful effects to dominate your foes.
Alright, let's talk about the Venus Series summons in Dark Age of Camelot. These are your go-to moves for dealing earth-shattering damage and some crucial support. Think of them as your heavy hitters and emergency buttons. We've got a few different classes that get access to these, so let's break down what each one can do for you.
First up, we have the Squire and Knight classes. They share a pretty solid set of Psynergies that are great for both utility and offense. You'll find moves like 'Move' to manipulate objects, 'Growth' to create climbing paths, and 'Retreat' to get you back to safety. For damage, you've got 'Ragnarok' which hits hard with a massive sword, and then the Quake line – 'Quake', 'Earthquake', and 'Quake Sphere' – which get progressively more powerful and cover wider areas. Don't forget the healing too; 'Cure', 'Cure Well', and 'Potent Cure' will keep your party topped up.
| Name | PP | Range | Description |
| Move | 2 | Move an object on the ground. | |
| Growth | 4 | Grow small plants into a climbing rope. | |
| Retreat | 6 | Return to the dungeon's entrance. | |
| Ragnarok | 7 | Strike with a massive sword. | |
| Quake | 4 | ||| | Strike with a powerful quake. |
| Earthquake | 7 | ||||| | Strike with a mighty tremor. |
| Quake Sphere | 15 | ||||||| | Strike with a massive quake. |
| Spire | 5 | Strike with an earthen spire. | |
| Clay Spire | 13 | ||| | Strike with a spire of clay. |
| Stone Spire | 22 | ||| | Strike with a stone spire. |
| Cure | 3 | Restore at least 70 HP. | |
| Cure Well | 7 | Restore at least 150 HP. | |
| Potent Cure | 10 | Restore at least 300 HP. |
Next, we have the Gallant class. They get some of the most potent earth-based attacks. 'Gaia', 'Mother Gaia', and 'Grand Gaia' are all about raw earth power, increasing in strength and range. Plus, they get the crucial 'Revive' Psynergy to bring back fallen allies, which is a lifesaver in tough fights. Keep an eye on the PP costs here, as these are some of the more expensive moves.
| Name | PP | Range | Description |
| Gaia | 7 | ||| | Strike with the earth's might. |
| Mother Gaia | 17 | ||||| | Strike with the earth's power. |
| Grand Gaia | 32 | ||||| | Strike with the earth's fury. |
| Revive | 15 | Revive a downed ally. |
Finally, the Lord and Slayer classes get access to 'Odyssey'. This Psynergy replaces 'Ragnarok' for them and is a powerful single-target sword attack. It's a bit more expensive than Ragnarok but hits like a truck.
| Name | PP | Range | Description |
| Odyssey | 18 | Pierce a foe with a colossal sword. |
- Don't underestimate the utility Psynergies like 'Move' and 'Growth'. They can open up new paths or solve puzzles you might get stuck on.
- The Quake series is fantastic for hitting multiple enemies at once, especially when you're facing a horde. 'Quake Sphere' has a massive range, so use it wisely when you've got a big group bunched up.
- Healing Psynergies are essential. Always try to have enough PP to cast 'Cure Well' or 'Potent Cure' when needed. Running out of healing can be a quick way to a Game Over screen.
- 'Revive' is your panic button for when a key party member goes down. Make sure the Gallant class has enough PP saved up for it during tough boss fights.
- The higher-tier earth attacks like 'Grand Gaia' and 'Odyssey' have significant PP costs. Make sure you have enough PP regeneration or items to support using them frequently.
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