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MERCURY SERIES (4)
Dark Age of Camelot

MERCURY SERIES (4)

Dive into the Mercury Series in Dark Age of Camelot! Learn about the Water Seer, Scribe, and Cleric abilities, including their PP costs, ranges, and descriptions. Get the edge you need!

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Dive into the Mercury Series in Dark Age of Camelot! Learn about the Water Seer, Scribe, and Cleric abilities, including their PP costs, ranges, and descriptions. Get the edge you need!

Alright, let's talk about the Mercury Series in Dark Age of Camelot. This section is going to cover some really useful abilities, primarily focusing on the Water Seer and Scribe classes, with a mention of the Cleric. Think of these as specialized tools in your adventurer's kit, each with its own purpose and cost.

We'll break down what each ability does, how much it costs in terms of PP (Psychic Power, I assume?), and how far it can reach. This is crucial for planning your encounters and managing your resources effectively.

Water Seer Abilities

The Water Seer has a solid set of offensive and supportive spells. Here's the rundown:

NamePPRangeDescription
Douse5|||Summon a downpour that extinguishes fire.
Ply4|Restore at least 100 HP with faith.
Ply Well8|Restore at least 200 HP with faith.
Pure Ply12|Restore at least 1000 HP with faith.
Cure Poison2|Cleanse the body of poison.
Restore3|Remove sleep, stun, and delusion.
Drench10|||Strike with a torrent of water.
Deluge20|||||Strike with a deadly flood.
Ice5|Strike with spikes of ice.
Ice Horn11|||Strike with blades of ice.
Ice Missile23|||Strike with a massive ice projectile.
Break5||||||||Eliminate an enemy's bonuses.

Scribe Abilities

Interestingly, the Scribe class uses the exact same set of abilities as the Water Seer. This means they share the same strengths and utility, so if you're familiar with one, you'll know what to expect from the other.

Cleric Abilities

The source text indicates that the Cleric class also has abilities, but the details for them are cut off in this particular guide. We'll have to assume they have their own unique or shared skillset that isn't detailed here.

Tips
  • Pay close attention to the PP cost versus the effect. 'Pure Ply' is expensive but can save you in a dire situation.
  • 'Douse' and 'Drench'/'Deluge' offer both utility (fire extinguishing) and offense.
  • 'Break' is a fantastic debuff to remove enemy buffs – don't underestimate it!
  • The range indicators (like '|||') are important; make sure you're within range before casting.

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