Explore the Mercury Series psynergies in Dark Age of Camelot. This guide details each psynergy, its PP cost, range, and effects for classes like Crusader, Defender, Cavalier, Guardian, Protector, and Shaman.
This guide details the various psynergies available to different classes in Dark Age of Camelot, categorized by their respective series. Each entry includes the psynergy's name, its Psynergy Point (PP) cost, range, and a description of its effect.
Crusader Psynergies:
- Move — 2 PP, Move an object on the ground.
- Growth — 4 PP, Grow small plants into a climbing rope.
- Retreat — 6 PP, Return to the dungeon's entrance.
- Cutting Edge — 5 PP, Inflict damage with a shock wave.
- Thorn — 6 PP, Strike with stabbing thorns.
- Briar — 11 PP, Strike with sharpened briars.
- Nettle — 23 PP, Strike with stinging nettles.
- Revive — 15 PP, Revive a downed ally.
- Cure Poison — 2 PP, Cleanse the body of poison.
- Restore — 3 PP, Remove sleep, stun, and delusion.
- Break — 5 PP, Eliminate an enemy's bonuses.
Defender Psynergies:
- Ply — 4 PP, Restore at least 100 HP with faith.
- Ply Well — 8 PP, Restore at least 200 HP with faith.
- Pure Ply — 12 PP, Restore at least 1000 HP with faith.
- Avoid — 5 PP, Encounter fewer monsters.
Cavalier Psynergies:
- Wish — 9 PP, Restore at least 80 HP to all allies.
- Wish Well — 13 PP, Restore at least 160 HP to all allies.
- Pure Well — 20 PP, Restore at least 400 HP to all allies.
Guardian Psynergies:
- Plume Edge — 15 PP, Strike with a foaming geyser. (Note: This psynergy replaces Cutting Edge.)
Protector Psynergies:
- [Same as Guardian]
Shaman Psynergies:
- Move — 2 PP, Move an object on the ground.
- Growth — 4 PP, Grow small plants into a climbing rope.
- Retreat — 6 PP, Return to the dungeon's entrance.
- Froth — 5 PP, Strike with frothing bubbles.
- Froth Sphere — 12 PP, Strike with frenzied bubbles.
- Froth Spiral — 31 PP, Strike with a bubble vortex.
- Mad Growth — 10 PP, Strike with ferocious plants.
- Wild Growth — 19 PP, Strike with giant plants.
- Cure — 3 PP, Restore at least 70 HP.
- Cure Well — 7 PP, Restore at least 150 HP.
- Potent Cure — 10 PP, Restore at least 300 HP.
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