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Goma Highlands Road
Dark Age of Camelot

Goma Highlands Road

Master the Goma Highlands Road in Dark Age of Camelot! Learn how to use Whirlwind, Fireball, and environmental puzzles to progress through this challenging area.

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Master the Goma Highlands Road in Dark Age of Camelot! Learn how to use Whirlwind, Fireball, and environmental puzzles to progress through this challenging area.

Alright, let's get you through the Goma Highlands Road. It's a bit of a puzzle area, so pay attention to how you use your Djinn abilities. You'll start by heading north, where you'll see a Djinn messing with the weather. Don't worry about them for now, just keep heading north.

Once you're in the area with the steps, head up and jump over to the signpost. Here's your first real puzzle: you need to use Whirlwind on the flower to the right of the lower tree. This will let you climb the tree and then jump onto a higher ledge that also has a flower. It's a bit of a trick, but that's how you get up there.

You'll then find yourself among some stumps. Look for a gondola nearby. To use it, just sit in it and blast it with a Fireball. Ride it across the screen, and when you jump off, you'll find a chest containing a [mint]. No Djinn here, so continue north.

The next section involves some logs and streams. First, push the log you see to get by. Then, jump over the stream to the north and push the log you find there to the west. Now, jump back to where that log originally was and push the third log south. This will open up the path so you can push the first log you encountered back down.

Next, you'll need to deal with two more logs to the east. Push them as far as they can go. After that, you can push the western log to the east. Be careful, as this log will fall down a cliff, creating a bridge for you. Use this new path to jump across the river. You'll find a tree nearby with a treasure chest. Use Whirlwind on the flowers to the east of this tree – you can get both with one shot. This lets you climb the tree and reach the chest, which holds a [Themis Axe].

With no Djinn immediately visible, your next step is to head into Carver's Camp.

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