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OTHER SERIES (7)
Dark Age of Camelot

OTHER SERIES (7)

Explore the 'Other Series (7)' guide for Dark Age of Camelot, detailing powerful Ninja, Disciple, Master, and Dragoon abilities, their PP costs, and ranges.

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Explore the 'Other Series (7)' guide for Dark Age of Camelot, detailing powerful Ninja, Disciple, Master, and Dragoon abilities, their PP costs, and ranges.

Alright, let's dive into some of the more unique abilities you can pick up in Dark Age of Camelot, specifically focusing on what's listed under 'Other Series (7)'. This section breaks down a bunch of cool offensive and utility skills, mostly tied to specific classes or archetypes like Ninja, Disciple, Master, and Dragoon. Think of these as special moves that can really change the tide of a fight or help you get past certain obstacles.

We're going to go through these by class, looking at what each ability does, how much Power Point (PP) it costs, and its range. It's super important to know these because they often offer different tactical options than your standard attacks.

Ninja Abilities

The Ninja class has a really diverse set of abilities, focusing on fire, projectiles, and some nasty traps. You'll want to keep an eye on your PP pool, as some of these can drain it quickly!

NamePPRangeDescription
Fireball6Burn an object with a blazing fireball.
Thermal3Create a warm air current with fire energy.
Death Plunge14Leap high to deliver a crushing blow.
Shuriken8|||Strike with a huge throwing star.
Annihilation18Attempt to annihilate a foe.
Punji7|||Strike with a bamboo weapon.
Punji Trap13|||Strike with bamboo stakes.
Punji Strike24|||||Strike with bamboo spikes.
Fire Bomb5|||Strike with a bomb blast.
Cluster Bomb11|||||Strike with multiple, coordinated blasts.
Carpet Bomb29||||||||Strike with densely packed blasts of fire.
Gale3|||Send things flying with a wind gods power.
Typhoon12|||||Strike with a ferocious windstorm.
Hurricane25|||||A furious storm of howling wind.
Thunderclap9|||Strike with the storm's fury.
Thunderbolt19|||||Strike with the storm's thunderous rage.
Thunderhead39||||||||Strike with the wrath of the storm god.
Mist4|||Wrap a foe in a cloud of delusion.

Disciple Abilities

The Disciple has a notable replacement ability. It's a powerful single-target strike that costs a bit more PP but hits hard.

NamePPRangeDescription
Death Leap22Leap high to deliver a annihilating strike

Note that this psynergy replaces Death Plunge.

Master Abilities

For the Master class, the abilities listed are the same as the Disciple's, so you'll have access to that powerful 'Death Leap' as well.

[Same as Disciple]

Dragoon Abilities

Dragoons have a mix of offensive elemental attacks and some really useful healing abilities. The healing ones, especially 'Wish', can be a lifesaver for your whole group.

NamePPRangeDescription
Fireball6Burn an object with a blazing fireball.
Thermal3Create a warm air current with fire energy.
Cutting Edge5Inflict damage with a shock wave.
Thorn6|||Strike with stabbing thorns.
Briar11|||Strike with sharpened briars.
Nettle23|||||Strike with stinging nettles.
Blast5|||Strike with an explosive blast.
Mad Blast9|||Strike with a staggering explosive blast.
Fiery Blast19|||||Strike with a massive incinerating blast.
Ply4Restore at least 100 HP with faith.
Ply Well8Restore at least 200 HP with faith.
Pure Ply12Restore at least 1000 HP with faith.
Wish9||||||||Restore at least 80 HP to all allies.

Keep these lists handy, and remember to manage your PP! Knowing which ability to use and when can make a huge difference in your adventures across the realms.

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