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MERCURY SERIES (6)
Dark Age of Camelot

MERCURY SERIES (6)

Unlock the full potential of your Mercury Series (6) class in Dark Age of Camelot! Discover powerful abilities, their costs, and strategic uses to dominate your foes.

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Unlock the full potential of your Mercury Series (6) class in Dark Age of Camelot! Discover powerful abilities, their costs, and strategic uses to dominate your foes.

Alright, let's dive into the Mercury Series (6) abilities! This section breaks down the Psynergy your character can wield, focusing on what each spell does, how much Power Points (PP) it costs, and its range. Think of this as your cheat sheet for mastering these powers.

We'll go through the abilities available to the Hermit, Elder, Scholar, Savant, Sage, and Wizard classes. While some classes share abilities, knowing the specifics for your chosen path is key.

Hermit & Elder Abilities

These classes have a versatile set of skills:

NamePPRangeDescription
Beastform8Call on the power of the inner beast.
Spirit Sense1Sense someone's heart, even beyond death.
Slap4Slap a creature or object forcefully.
Track1Sniff out a faint smell.
Prism7|||Strike with ice crystals.
Hail Prism16|||||Strike with a crystal hail.
Freeze Prism31|||||Strike with chilling crystal.
Plasma8|||Strike with a barrage of bolts.
Shine Plasma18|||||Strike with a concentrated flurry of bolts.
Spark Plasma37|||||||Strike with a coruscating surge of energy.
Impact7Boost ally's attack.
High Impact12|||||||Boost party's attack.
Bind4Block a foe's psynergy.
Drain3Steal an enemy's HP and add it to your own.
Psy Drain0Steal an enemy's PP and add it to your own.
Break5||||||||Eliminate an enemy's bonuses.

Scholar, Savant, Sage, & Wizard Abilities

These classes focus on powerful healing and support Psynergy:

NamePPRangeDescription
Wish9||||||||Restore at least 80 HP to all allies.
Wish Well13||||||||Restore at least 160 HP to all allies.
Pure Well20||||||||Restore at least 400 HP to all allies.
Tips
  • Keep an eye on your PP! Abilities like Spark Plasma and Freeze Prism are powerful but costly. Psy Drain is fantastic for keeping your PP reserves high, especially during long fights.
  • For the Hermit and Elder, Impact and High Impact can significantly boost your damage output, making them essential for tougher encounters.
  • The Scholar and its variants excel at keeping the party alive with Wish, Wish Well, and Pure Well. Always be ready to heal when your allies are taking a beating.
  • Spirit Sense and Track are great for utility, helping you find hidden things or sense danger.
  • Bind is a crucial defensive tool against enemies that rely heavily on Psynergy.
  • Break can be a lifesaver against enemies that buff themselves, negating their advantages.

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