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Deepest Recesses of the Past
Dragon Quest XI S: Echoes of an Elusive Age — Definitive Edition

Deepest Recesses of the Past

Master the optional boss The End of Time in Dragon Quest XI S: Echoes of an Elusive Age. Learn its HP, attacks, weaknesses, and best strategies to overcome this challenging foe.

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Master the optional boss The End of Time in Dragon Quest XI S: Echoes of an Elusive Age. Learn its HP, attacks, weaknesses, and best strategies to overcome this challenging foe.

Alright, so you've made it to Tickington and are tackling the Hall of Remembrance. This section is all about the optional boss, The End of Time. Think of him as a familiar face, kind of like a reskinned Calasmos from the main story. The good news is, you don't need the Super Sword of Light here, and thankfully, no Darklings will show up to complicate things. It's just The End of Time and his two arms, so let's break down how to handle this fight.

Stats / Weaknesses:

  • The End of Time (Main Body): ~15,000 HP
  • Arms: ~4,000 HP each
  • Actions per turn: 3

Phases:

  1. The fight begins with The End of Time and his two arms.
  2. You can destroy the arms, but The End of Time can regenerate them, though they might not have full HP upon regeneration.

Strategy:

  • Buff Management: Be prepared for The End of Time to use 'Disruptive Wave' to dispel your buffs. Keep buffs minimal or be ready to reapply them.
  • Physical Attacks: The claw arm can perform a sweeping attack hitting the whole party. The other arm can fly by and unleash a barrage of shots.
  • Elemental Breaths: He has three breath attacks: fire-based, cold-based, and dark-based.
  • Other Attacks: He can summon a lightning storm and use 'Fog from Another Dimension' to inflict ailments. Catholicon Rings are highly recommended to counter the ailment fog.
  • Self-Healing: The main body can use 'Meditation' to heal itself, but your damage output should generally outpace this.
  • Magic Disruption: Be aware that Catholicon Rings don't protect against Fizzle, so hope it doesn't hit your main healers/casters. Having Yggdrasil Dews is a safe backup.
  • Time Maneuver: This is one of the most dangerous moves. He can cut off three party members, leaving only one active. It's unpredictable who gets isolated. Having Yggdrasil Dews on everyone is crucial for this. The single active character can defend until the others return.
  • Offensive Options:
    • Veronica's Magic Burst: Extremely powerful, but requires Elfin Elixirs to manage MP.
    • Erik with Divide and Double Down: Use with the best boomerangs. Cast Oomphle on Erik and Sap on the boss for massive damage.
  • Party Composition: The Hero can serve as a backup healer, and Serena is excellent for her healing prowess.
  • Reward: You don't get anything significant for defeating him the first time. You'll be transported back to the Echo Chamber. You can refight him later for a random seed as a reward.
  • Aftermath: Upon returning to the normal world, you'll be informed of an evil presence northwest of the Tower of Lost Time.

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