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Serena
Dragon Quest XI S: Echoes of an Elusive Age — Definitive Edition

Serena

Explore Serena's role as a healer and buffer in Dragon Quest XI S: Echoes of an Elusive Age. Learn about her spells, wands, and harpistry skills.

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Explore Serena's role as a healer and buffer in Dragon Quest XI S: Echoes of an Elusive Age. Learn about her spells, wands, and harpistry skills.

Serena excels as the party's primary healer and a valuable buffer. While her initial healing spells are single-target, she gains the powerful Multiheal at level 35. Despite a slight delay compared to Rab and Sylvando's Hustle Dance, Serena often serves as the main healer due to her earlier availability. Her support spells include Squelch for poison, and defensive buffs like Buff and Kabuff. Her offensive capabilities are limited by lower Magical Might, making her less ideal for direct damage, though the Whack line of spells can be effective against susceptible enemies, despite her generally slower turn order.

Spells:

  • Heal — Restores small HP to a single ally (3 MP). Default.
  • Dazzle — May blind a group of enemies (3 MP). Default.
  • Squelch — Cures a single ally of Poison (2 MP). Default.
  • Buff — Increases the defense of one ally (3 MP). Default.
  • Accelerate — Boosts the Agility of a single ally (2 MP). Level 13.
  • Whoosh — Deals light Wind damage to a group of enemies (5 MP). Level 14.
  • Fizzle — May prevent a group of enemies from casting spells (3 MP). Level 15.
  • Midheal — Restores medium HP to a single ally (6 MP). Level 16.
  • Acceleratle — Boosts the Agility of all allies (4 MP). Level 17.
  • Zing — Revives a fallen ally with some HP; doesn’t always work (12 MP). Level 18.
  • Anathemetize — Lowers the spell resistance of a single enemy (4 MP). Level 19.
  • Tingle — Cures all allies of Paralysis (2 MP). Level 20.
  • Kabuff — Increases the defense of all allies; stacks twice (6 MP). Level 23.
  • Whack — May instantly kill a single enemy (5 MP). Level 24.
  • Moreheal — Restores large HP to a single ally (12 MP). Level 27.
  • Swoosh — Deals medium Wind damage to a group of enemies (10 MP). Level 28.
  • Multiheal — Restores medium-large HP to all allies (32 MP). Level 35.
  • Kazing — Always revives a single ally with some HP (24 MP). Level 45.
  • Thwhack — May instantly kill all enemies (10 MP). Level 49.
  • Fullheal — Restores all HP to a single ally (24 MP). Level 50.
  • Kerplunk — Kills Serena, while reviving and restoring all HP to allies (32/All MP). Level 60.
  • Kathwack — May instantly kill all enemies (better than Thwhack) (20 MP). Level 63.
  • Omniheal — Restores all HP to all allies (does not revive) (64 MP). Level 66.
  • Kaswoosh — Deals heavy Wind damage to a group of enemies (20 MP). Event-based.

Wands:

Wands are Serena's preferred one-handed weapon, allowing her to use a shield. While Dual-Wielding is possible, a single wand with a shield might offer better defense. The Wand skill tree focuses on Magical Mending and MP. Key abilities include Snap, Crackle, Poof (prevents debuffs/ailments for four turns), Divine Intervention (survive a killing blow), Alma Mater (survive a killing blow if HP > 50%), Grace of the Goddess (auto-revive for Serena), and Divine Restitution (HP regeneration and group damage).

Wand Skills:

  • MP Absorb When Wielding +2% — 3 SP.
  • Magical Mending When Wielding +10 — 4 SP.
  • Devil’s Delight — 8 SP.
  • Magical Mending When Wielding +30 — 10 SP.
  • Snap, Crackle, Poof — 13 SP.
  • Alma Mater — 13 SP.
  • Minor MP Recovery After Battle — 6 SP.
  • Dual-Wielding — 13 SP. (Secret Panel)
  • MP Absorb When Wielding +4% — 14 SP.
  • Maximum MP When Wielding +30 — 16 SP.
  • Divine Restitution — 20 SP. (Secret Panel)
  • Moderate MP Recovery After Battle — 14 SP.
  • Pep-Up Power-Up — 16 SP.
  • Grace of the Goddess — 20 SP. (Secret Panel)
  • Divine Intervention — 25 SP. (Secret Panel)

Harpistry:

The Harpistry tree initially focuses on support Hymns that protect characters from elemental damage. These Hymns become significantly more powerful with the Holier Hymns passives. The tree also includes Doleful Dirge for dealing elemental damage, though it doesn't always hit.

Harpistry Skills:

  • Hymn of Fire — 8 SP.
  • Hymn of Ice — 8 SP.
  • Max MP +10 — 8 SP.
  • Magical Mending +10 — 8 SP.
  • Hymn of Air — 10 SP.
  • Hymn of Earth — 10 SP.
  • Hymn of Thunder — 12 SP.
  • Hymn of Light — 14 SP. (Secret Panel)
  • Minor MP Recovery After Battle — 14 SP.
  • Maximum MP +20 — 16 SP.

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