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Substory 71: 71 Diplomacy In Darkness
Like a Dragon: Ishin!

Substory 71: 71 Diplomacy In Darkness

Follow this guide to complete Substory 71: Diplomacy in Darkness in Like a Dragon: Ishin!. Learn where to start, how to rescue Satow, and the rewards you'll get.

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Follow this guide to complete Substory 71: Diplomacy in Darkness in Like a Dragon: Ishin!. Learn where to start, how to rescue Satow, and the rewards you'll get.

Alright, let's dive into Substory 71, 'Diplomacy in Darkness.' This one's a bit of a follow-up, so make sure you've wrapped up Substory 70, 'The Captain and the Curious,' first. You'll also need to have collected about 80% of the Memoirs Satow is after. You can check your progress on those by heading to the main menu, then to Bakumatsu Archives – it'll show you the percentage right there.

Once you've hit that 80% mark, you'll need to make sure you're not currently in Fushimi. If you are, just head out completely, then return. As you approach the initial izakaya where you first met Satow, a cutscene will kick off, officially starting this substory.

Walkthrough
  1. 1
    Head to Mukurogai: It turns out Satow's been kidnapped and taken to Mukurogai! You can get there by taking the boatman in Fushimi, or by passing through the northern gate in Rakugai.
  2. 2
    Find Satow: Once in Mukurogai, make your way to the eastern side, near the Cannon Coach NPC. You'll find Satow being held hostage. This is where you'll learn a bit more about his background.
  3. 3
    Deal with the Enemies: After the initial scene, you'll be thrown into a fight. The area isn't huge, so focus on taking out the regular enemies first. Keep an eye on Tanaka Shinbei, who's the tougher opponent here; he'll be taking potshots at you while you're busy. Treat him like a more challenging regular enemy for now.
  4. 4
    Switch Styles if Needed: The Wild Dancer style is pretty solid for handling the initial group of enemies. Once it's just you and Shinbei, you might want to switch to Swordsman style for a more focused one-on-one fight.
  5. 5
    The Aftermath: Once the battle's done, you'll hear Satow explain his true intentions – he genuinely wants to protect Japan and has enjoyed his time here. He'll then head back to his usual spot at the izakaya in Fushimi, and the substory will conclude.
  • Rescued the kidnapped Satow: 350 Virtue

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